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*Dungeons & Dragons
Magical adept level 1 spell.
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<blockquote data-quote="UngeheuerLich" data-source="post: 7591059" data-attributes="member: 59057"><p>I am sorry. You are not here to discuss, you are here to just dismiss everything because "it´s clear"...</p><p></p><p>But since we are speaking of annecdotical evidence: in every game I was playing, when the familiar starts getting annoying, like granting the rogue sneak attack every turn, they were killed.</p><p>I actually don´t need support for my reading. I do ruling as I see fit. And in this case I can see both ways and go with my ruling. There has been precedences of Crawford changing his mind when it comes to rulings. So some things are open for interpretation and I decided to go with my reading.</p><p>It is also a fact that magic initiate is one of the main feats a human takes at first level, because there another first level spell has a very high impact. Magic initiate at later levels is rather lackluster. You usually either have enough spells or a single first level spell does not cut it. There are a few characters that can make good use of it. Classes that don´t get extra attack and prefer to not use two weapon fighting. And maybe a few characters who want the shield spell and an attack cantrip because they don´t get it otherwise...</p><p></p><p>edit: you are also in the "my game is better and more true the "actual" rules than yours territory...</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7591059, member: 59057"] I am sorry. You are not here to discuss, you are here to just dismiss everything because "it´s clear"... But since we are speaking of annecdotical evidence: in every game I was playing, when the familiar starts getting annoying, like granting the rogue sneak attack every turn, they were killed. I actually don´t need support for my reading. I do ruling as I see fit. And in this case I can see both ways and go with my ruling. There has been precedences of Crawford changing his mind when it comes to rulings. So some things are open for interpretation and I decided to go with my reading. It is also a fact that magic initiate is one of the main feats a human takes at first level, because there another first level spell has a very high impact. Magic initiate at later levels is rather lackluster. You usually either have enough spells or a single first level spell does not cut it. There are a few characters that can make good use of it. Classes that don´t get extra attack and prefer to not use two weapon fighting. And maybe a few characters who want the shield spell and an attack cantrip because they don´t get it otherwise... edit: you are also in the "my game is better and more true the "actual" rules than yours territory... [/QUOTE]
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Magical adept level 1 spell.
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