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General Tabletop Discussion
*Dungeons & Dragons
Magical ammunition and weapons: Should they stack?
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<blockquote data-quote="J.Quondam" data-source="post: 8369525" data-attributes="member: 7030100"><p>Speaking very generally....</p><p></p><p>Personally, I prefer magical weapons/launchers and mostly mundane ammunition. The exception is the rare or unique ammo that does seomthing special or has a particular purpose.</p><p></p><p>To me, ammo with a bonus is just kind of bland, and not terribly meaningful. I like it to have an effect, like "dragon-slayer!" or "explosion of frosty doom!" or whatever. On the other hand, I don't mind a weapon to have a simple bonus, though I rather give it an evocative name, so it's a "hunter's bow", rather than just a +1 bow. And i think it's fine for a bow to have interesting effects, too. (eg, setting mundane ammo on fire automagically.)</p><p></p><p>Separating the sorts of magics on weapons and ammo minimizes the functional overlap between the launchers and the ammo. That way, there's a reason to keep an eye out for both in the game. And as long as their bonuses/effects are functionally distinct, there's no reason not use them together.</p><p></p><p>So... I guess that's technically not "stacking" since they're all different bonuses and effects. In which case, I guess I generally come down on the <em>"no, don't stack"</em> side?</p><p></p><p>Anyway, that's how I tend to envision magical ranged weapon attacks working in fiction.</p><p>Not that <em>that</em> actually matters in D&D!</p></blockquote><p></p>
[QUOTE="J.Quondam, post: 8369525, member: 7030100"] Speaking very generally.... Personally, I prefer magical weapons/launchers and mostly mundane ammunition. The exception is the rare or unique ammo that does seomthing special or has a particular purpose. To me, ammo with a bonus is just kind of bland, and not terribly meaningful. I like it to have an effect, like "dragon-slayer!" or "explosion of frosty doom!" or whatever. On the other hand, I don't mind a weapon to have a simple bonus, though I rather give it an evocative name, so it's a "hunter's bow", rather than just a +1 bow. And i think it's fine for a bow to have interesting effects, too. (eg, setting mundane ammo on fire automagically.) Separating the sorts of magics on weapons and ammo minimizes the functional overlap between the launchers and the ammo. That way, there's a reason to keep an eye out for both in the game. And as long as their bonuses/effects are functionally distinct, there's no reason not use them together. So... I guess that's technically not "stacking" since they're all different bonuses and effects. In which case, I guess I generally come down on the [I]"no, don't stack"[/I] side? Anyway, that's how I tend to envision magical ranged weapon attacks working in fiction. Not that [I]that[/I] actually matters in D&D! [/QUOTE]
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Magical ammunition and weapons: Should they stack?
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