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<blockquote data-quote="Dausuul" data-source="post: 4652784" data-attributes="member: 58197"><p>Sort of. I think that:</p><p></p><p><strong>1) </strong>Spellcasters are much less common in society at large than among adventurers.</p><p></p><p><strong>2) </strong>PC spellcasters, like PC warriors, are an exceptional elite among their kind. In my worlds, most NPC spellcasters can manage a few cantrips and not much more.</p><p></p><p><strong>3) </strong>Both warriors <em>and</em> spellcasters are rare; a good 95% or more of the population consists of peasant farmers.</p><p></p><p><strong>4) </strong>Powerful NPC spellcasters, those that exist, usually have other things to do than upgrade society. Most arcane casters are solitary types pursuing their own studies; they aren't interested in cranking out hundreds of <em>everburning torches</em>. Likewise, most divine casters are priests working to further the objectives of their deities, not personal healers to the rich and famous.</p><p></p><p><strong>5) </strong>99% of D&D magic is on a limited, local level. Even a very high-level caster has to invest substantial resources to create a permanent effect, and those effects are quite small-scale. It would take a lot of casters and a lot of money, working over a long time, to have a widespread impact.</p><p></p><p><strong>6)</strong> D&D worlds tend to face a lot of orc invasions, demons trying to breach the barriers keeping them out of the material plane, and similar onslaughts from the forces of chaos and destruction. As such, powerful magic is more likely used to battle these forces (contributing to item 4) than to enhance people's lives. Furthermore, it's much more difficult for a society to develop the kind of resources and stability required for mass magical-industrialization.</p><p></p><p>And finally,</p><p></p><p><strong>7)</strong> The D&D rules are designed from the point of view of highly competent adventurers who are mainly concerned with short term, combat situations. The ramifications and repercussions of magic in the long term, or when used by people who may not be able to master it, are not discussed. Magic in the hands of common folk may not be nearly as... tractable. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dausuul, post: 4652784, member: 58197"] Sort of. I think that: [B]1) [/B]Spellcasters are much less common in society at large than among adventurers. [B]2) [/B]PC spellcasters, like PC warriors, are an exceptional elite among their kind. In my worlds, most NPC spellcasters can manage a few cantrips and not much more. [B]3) [/B]Both warriors [I]and[/I] spellcasters are rare; a good 95% or more of the population consists of peasant farmers. [B]4) [/B]Powerful NPC spellcasters, those that exist, usually have other things to do than upgrade society. Most arcane casters are solitary types pursuing their own studies; they aren't interested in cranking out hundreds of [I]everburning torches[/I]. Likewise, most divine casters are priests working to further the objectives of their deities, not personal healers to the rich and famous. [B]5) [/B]99% of D&D magic is on a limited, local level. Even a very high-level caster has to invest substantial resources to create a permanent effect, and those effects are quite small-scale. It would take a lot of casters and a lot of money, working over a long time, to have a widespread impact. [B]6)[/B] D&D worlds tend to face a lot of orc invasions, demons trying to breach the barriers keeping them out of the material plane, and similar onslaughts from the forces of chaos and destruction. As such, powerful magic is more likely used to battle these forces (contributing to item 4) than to enhance people's lives. Furthermore, it's much more difficult for a society to develop the kind of resources and stability required for mass magical-industrialization. And finally, [B]7)[/B] The D&D rules are designed from the point of view of highly competent adventurers who are mainly concerned with short term, combat situations. The ramifications and repercussions of magic in the long term, or when used by people who may not be able to master it, are not discussed. Magic in the hands of common folk may not be nearly as... tractable. :) [/QUOTE]
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