Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Magical Applications to the Campaign Milieu
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Baron Opal" data-source="post: 4655774" data-attributes="member: 10433"><p>SHARK, I have made different assumptions as to the incidence of excellence in the general population of my gameworlds. Given that the world is usually crawling with nasty things that want to eat your face, fighters and thieves would have ample chances to train, regardless of where they happened to be. Clerics and magic-users, however, needed specialized training areas to even begin to learn their class. Given literature and the number of "failed wizard experiments" there are in the Monster Manual, I furthermore decided that magic-users were fairly unpopular. Those who had the talent to access magic would become clerics if they could. </p><p></p><p>Therefore, it would not seem to be out of line for a good-sized, prosperous villiage of 500+ to have a small temple that had a single level 1 cleric and a couple of acolytes that were devout, but unpowered. He might have some scrolls given to him by the Mother Church, or even some passed down from a particularlly capable abbott. Assuming that the cleric is benevolent, or at least wants to get in good with the populace, he would offer his services to the people.</p><p></p><p>I figured that the presence of magic balanced out the presence of monsters, survivability wise. It did skew the population, however. Having a cleric, presumably trained in the healing arts as well as doctine and magic, would make an exceptional midwife. Improving infant and maternal survivability would go a long way to increasing the stability of a village or town. Even using a rare <em>cure disease </em>scroll for childbirth fever would be appropriate. But, he's just one man (or woman). The presence of a plague or other serious situation he just gets overwhelmed. Either because he doesn't have the scrolls to cure the infected or he can't catch up if he can memorize the spell.</p><p></p><p>So, my upshot was that the 5 year mortality rate would be significantly, if not drastically, less. All-cause mortality for 16-30 year olds would be higher, than historical because of the ankhegs, manticores and carrion crawlers that jump out at you when you are in the fields. Those that made it to 50 and 70 years old would be about the same. </p><p></p><p>And since so few made it to a magical apprenticeship, there isn't the number of magicians to even conceive of a mercantile for magic. There certainly is a market for magic items, but I figured that it would be parallel to the current market for high end jewelry. Done by the rich, lucky or clever in comfortable hidden areas that the general population doesn't know about. You can find it if you look, but only those that can affort it do so.</p></blockquote><p></p>
[QUOTE="Baron Opal, post: 4655774, member: 10433"] SHARK, I have made different assumptions as to the incidence of excellence in the general population of my gameworlds. Given that the world is usually crawling with nasty things that want to eat your face, fighters and thieves would have ample chances to train, regardless of where they happened to be. Clerics and magic-users, however, needed specialized training areas to even begin to learn their class. Given literature and the number of "failed wizard experiments" there are in the Monster Manual, I furthermore decided that magic-users were fairly unpopular. Those who had the talent to access magic would become clerics if they could. Therefore, it would not seem to be out of line for a good-sized, prosperous villiage of 500+ to have a small temple that had a single level 1 cleric and a couple of acolytes that were devout, but unpowered. He might have some scrolls given to him by the Mother Church, or even some passed down from a particularlly capable abbott. Assuming that the cleric is benevolent, or at least wants to get in good with the populace, he would offer his services to the people. I figured that the presence of magic balanced out the presence of monsters, survivability wise. It did skew the population, however. Having a cleric, presumably trained in the healing arts as well as doctine and magic, would make an exceptional midwife. Improving infant and maternal survivability would go a long way to increasing the stability of a village or town. Even using a rare [I]cure disease [/I]scroll for childbirth fever would be appropriate. But, he's just one man (or woman). The presence of a plague or other serious situation he just gets overwhelmed. Either because he doesn't have the scrolls to cure the infected or he can't catch up if he can memorize the spell. So, my upshot was that the 5 year mortality rate would be significantly, if not drastically, less. All-cause mortality for 16-30 year olds would be higher, than historical because of the ankhegs, manticores and carrion crawlers that jump out at you when you are in the fields. Those that made it to 50 and 70 years old would be about the same. And since so few made it to a magical apprenticeship, there isn't the number of magicians to even conceive of a mercantile for magic. There certainly is a market for magic items, but I figured that it would be parallel to the current market for high end jewelry. Done by the rich, lucky or clever in comfortable hidden areas that the general population doesn't know about. You can find it if you look, but only those that can affort it do so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Magical Applications to the Campaign Milieu
Top