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Magical Darkness
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<blockquote data-quote="Pielorinho" data-source="post: 330624" data-attributes="member: 259"><p>While it's true that Blindsight is available as a spell in MaoF, I recommend that DMs nerf it or ban it. Blindsight plus magical darkness is a ridiculously deadly combination, in many (not all) ways superior to improved invisibility:</p><p></p><p>Opponents not only can't see the spellcaster (or whoever is the lucky recipient of blindsight), but:</p><p>-They can't move quickly, due to the darkness.</p><p>-They can't be sure where effects are occurring from.</p><p>-They can't be sure which friends are being attacked.</p><p></p><p>Add to that the improved duration of the effect, and you have something really nasty. Blindsight is the only spell that I've introduced to my campaign and then removed.</p><p></p><p>As an alternative, consider reducing blindsight's duration to 1 minute/level and/or upping the spell's level. If you leave it at 1 hour/level, I recommend upping the spell's level to 5.</p><p></p><p>For your drow, consider giving them the following tactics:</p><p></p><p>-Area effect spells. Drop a darkness down, put up a wall of fire, and send a fireball through it. Follow up with a confusion spell.</p><p>-Traps. Covered pit traps in between you and the PCs; they'll probably try to run toward you out of the darkness, and they'll have a helluva time seeing those pits.</p><p>-Tremorsense allies. Monte Cook, I believe, suggested that insects oughtta have tremorsense, and if you can send some poisonous spiders with tremorsense into the darkness, terror just might ensue.</p><p>-Scent. Not as good as tremorsense, but if you can send in critters with scent, they should be able to pinpoint PCs and attack them (even if they still suffer the 50% miss chance).</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 330624, member: 259"] While it's true that Blindsight is available as a spell in MaoF, I recommend that DMs nerf it or ban it. Blindsight plus magical darkness is a ridiculously deadly combination, in many (not all) ways superior to improved invisibility: Opponents not only can't see the spellcaster (or whoever is the lucky recipient of blindsight), but: -They can't move quickly, due to the darkness. -They can't be sure where effects are occurring from. -They can't be sure which friends are being attacked. Add to that the improved duration of the effect, and you have something really nasty. Blindsight is the only spell that I've introduced to my campaign and then removed. As an alternative, consider reducing blindsight's duration to 1 minute/level and/or upping the spell's level. If you leave it at 1 hour/level, I recommend upping the spell's level to 5. For your drow, consider giving them the following tactics: -Area effect spells. Drop a darkness down, put up a wall of fire, and send a fireball through it. Follow up with a confusion spell. -Traps. Covered pit traps in between you and the PCs; they'll probably try to run toward you out of the darkness, and they'll have a helluva time seeing those pits. -Tremorsense allies. Monte Cook, I believe, suggested that insects oughtta have tremorsense, and if you can send some poisonous spiders with tremorsense into the darkness, terror just might ensue. -Scent. Not as good as tremorsense, but if you can send in critters with scent, they should be able to pinpoint PCs and attack them (even if they still suffer the 50% miss chance). Daniel [/QUOTE]
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