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<blockquote data-quote="IvyMike" data-source="post: 7149905" data-attributes="member: 6890400"><p>I didn't ask mostly because it didn't seem necessary until now. I'm finally moving into multiple signature spell territory, and am giving serious thought to how best to make combinations that fit my character's themes. For example, the <em>med-evac</em> spell, which teleports someone out of harm's way while it simultaneously heals them. And, with thought, I began to wonder about things like that.</p><p></p><p>Which brings me back to my bonus questions.</p><p>Would it be possible to make the the time skip portion of example 3 optional for each teleport? If so, what would that entail?</p><p></p><p>I'm asking because I have in mind a handful of spells with bennies like the optional time skip, but I'm not sure they're kosher in OLD's system.</p></blockquote><p></p>
[QUOTE="IvyMike, post: 7149905, member: 6890400"] I didn't ask mostly because it didn't seem necessary until now. I'm finally moving into multiple signature spell territory, and am giving serious thought to how best to make combinations that fit my character's themes. For example, the [I]med-evac[/I] spell, which teleports someone out of harm's way while it simultaneously heals them. And, with thought, I began to wonder about things like that. Which brings me back to my bonus questions. Would it be possible to make the the time skip portion of example 3 optional for each teleport? If so, what would that entail? I'm asking because I have in mind a handful of spells with bennies like the optional time skip, but I'm not sure they're kosher in OLD's system. [/QUOTE]
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