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<blockquote data-quote="rkanodia" data-source="post: 1435634" data-attributes="member: 11681"><p>In Serious Sam, the pistols were equipped with Techno-Magical Ammunition Replenishers which teleported bullets into the chambers each time you ran dry. A Replenishing mod, which magically allows the gun to be reloaded with normal bullets as a standard action (maybe move-action if it's a one-shot pistol) would probably be worth a +1.</p><p></p><p>In Preacher, the Saint of Killers had guns that would never miss their mark, nor would their hammers ever fall upon empty chambers, nor would they ever inflict a wound that was other than fatal. That's probably a bit out of the scope of regular D&D gameplay, though.</p><p></p><p>Perhaps an enchantment could allow using Manyshot with the firearm, a la Unreal Tournament's rocket launcher. The value would probably depend on the firearm, tho... for an automatic, +1. For a pump-action shotgun, +2 or +3 most likely.</p><p></p><p>Perfect Dark had teleporting-bullet rifles that could jump through walls to hit their targets, but I guess that would be covered by Brilliant Energy. The guns also had x-ray scopes or something (otherwise, not a lot of point in teleporting bullets!) but I would call a scope a separate item.</p><p></p><p>Don't forget the ever-traditional silver bullets for killing lycanthropes. Rounds of <em>darkness</em> or <em>silence</em> could be pretty useful, too. I'll bet I'm forgetting a ton of stuff, but hopefully this will help!</p></blockquote><p></p>
[QUOTE="rkanodia, post: 1435634, member: 11681"] In Serious Sam, the pistols were equipped with Techno-Magical Ammunition Replenishers which teleported bullets into the chambers each time you ran dry. A Replenishing mod, which magically allows the gun to be reloaded with normal bullets as a standard action (maybe move-action if it's a one-shot pistol) would probably be worth a +1. In Preacher, the Saint of Killers had guns that would never miss their mark, nor would their hammers ever fall upon empty chambers, nor would they ever inflict a wound that was other than fatal. That's probably a bit out of the scope of regular D&D gameplay, though. Perhaps an enchantment could allow using Manyshot with the firearm, a la Unreal Tournament's rocket launcher. The value would probably depend on the firearm, tho... for an automatic, +1. For a pump-action shotgun, +2 or +3 most likely. Perfect Dark had teleporting-bullet rifles that could jump through walls to hit their targets, but I guess that would be covered by Brilliant Energy. The guns also had x-ray scopes or something (otherwise, not a lot of point in teleporting bullets!) but I would call a scope a separate item. Don't forget the ever-traditional silver bullets for killing lycanthropes. Rounds of [i]darkness[/i] or [i]silence[/i] could be pretty useful, too. I'll bet I'm forgetting a ton of stuff, but hopefully this will help! [/QUOTE]
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