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<blockquote data-quote="Croesus" data-source="post: 7251547" data-attributes="member: 35019"><p>First off, an experienced soldier or combat medic will be able to identify many types of wounds. They'll know if the wounds were caused the axes vs. swords vs. maces. Small, precise wounds might suggest rogues. Claw and bite marks will suggest beasts or monsters, not adventurers. Depending on where the bodies fell, they'll be able to make reasonable assumptions about whether or not the defenders were taken by surprise.</p><p></p><p>Second, a wizard will be able to identify certain types of magic. For example, if you have a circular burn area 20' in diameter, that's likely a <em>fireball</em>. If bodies have small piercing wounds with no visible accoutrements (arrows, etc.), maybe we have <em>magic missile</em> spells. If you have a cluster of broken bodies in small radius, it could be from a <em>shatter</em> spell. If there are signs of bite and claw wounds, but the tracks seem to appear out of nowhere, you could have summoning spells. </p><p></p><p>Third, there really should be a ranger included in the team. Most adventuring parties are not terribly good at covering their tracks, especially after they have successfully cleared a lair. Track them back to town, then look for adventurers who seem to match the type of violence found at the dungeon.</p></blockquote><p></p>
[QUOTE="Croesus, post: 7251547, member: 35019"] First off, an experienced soldier or combat medic will be able to identify many types of wounds. They'll know if the wounds were caused the axes vs. swords vs. maces. Small, precise wounds might suggest rogues. Claw and bite marks will suggest beasts or monsters, not adventurers. Depending on where the bodies fell, they'll be able to make reasonable assumptions about whether or not the defenders were taken by surprise. Second, a wizard will be able to identify certain types of magic. For example, if you have a circular burn area 20' in diameter, that's likely a [I]fireball[/I]. If bodies have small piercing wounds with no visible accoutrements (arrows, etc.), maybe we have [I]magic missile[/I] spells. If you have a cluster of broken bodies in small radius, it could be from a [I]shatter[/I] spell. If there are signs of bite and claw wounds, but the tracks seem to appear out of nowhere, you could have summoning spells. Third, there really should be a ranger included in the team. Most adventuring parties are not terribly good at covering their tracks, especially after they have successfully cleared a lair. Track them back to town, then look for adventurers who seem to match the type of violence found at the dungeon. [/QUOTE]
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