Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*TTRPGs General
Magical Gemstones
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="der_kluge" data-source="post: 854786" data-attributes="member: 945"><p>We didn't implement a cost for making a socketed item vs. a regular item. It's like double-taxation. A socketed item has no real power over a regular one. And since you have to create something to put in the socket anyway, that's where the cost lies. The only cost in creating a socketed item is in creating the masterwork whatever for making the original (mundane) item. That is, a socketed magical sword has to start out as a mundane masterwork socketed sword. There is an increased cost in making that, but not in making it magical. In other words, a masterwork socketed sword costs the same as a masterwork sword when making it into a +1 weapon.</p><p></p><p>Furthermore, we *had* a "create talisman" feat, but dropped it, because there are already too many magic item creation feats anyway. If you want to create a magical talisman, my recommendation would be to just use the craft wondrous item feat. Ioun stones are nothing more than flying talismans (we have rules that cover this in the book) and they are created with just craft wondrous item. So, an extra feat just seems like overkill.</p><p></p><p>With that said, creating a talisman is exactly like creating a wondrous item, if it has wondrous properties. Or, it is just like creating a bonus item (like a +1 sword is a bonus item). So, you could have two kinds of talismans:</p><p>+2 talisman or</p><p>a talisman allows you cast charm person 1/day</p><p></p><p>The first is a bonus talisman, and is created exactly the same way a +2 sword is, except it incurs additional cost because it has multiple variations. The second is just like a ring that would do the same thing, but it also has an increased cost because it's more portable. But, you'd rarely have any reason to create the second kind of talisman.</p><p></p><p>The first talisman, you could stick into armor, or into a sword. If you put it into a sword, it stacks with the plus of the sword. So, if you had a +1 socketed sword, and you put in our +2 talisman, you now have a +3 sword. If you put it into +1 armor, you now have +3 armor. Furthermore, because ability and skill items are considered "bonus" items, you could stick into gauntlets of strength +2, making them gauntlets of strength +4.</p><p></p><p>That's it, in a nutshell. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="der_kluge, post: 854786, member: 945"] We didn't implement a cost for making a socketed item vs. a regular item. It's like double-taxation. A socketed item has no real power over a regular one. And since you have to create something to put in the socket anyway, that's where the cost lies. The only cost in creating a socketed item is in creating the masterwork whatever for making the original (mundane) item. That is, a socketed magical sword has to start out as a mundane masterwork socketed sword. There is an increased cost in making that, but not in making it magical. In other words, a masterwork socketed sword costs the same as a masterwork sword when making it into a +1 weapon. Furthermore, we *had* a "create talisman" feat, but dropped it, because there are already too many magic item creation feats anyway. If you want to create a magical talisman, my recommendation would be to just use the craft wondrous item feat. Ioun stones are nothing more than flying talismans (we have rules that cover this in the book) and they are created with just craft wondrous item. So, an extra feat just seems like overkill. With that said, creating a talisman is exactly like creating a wondrous item, if it has wondrous properties. Or, it is just like creating a bonus item (like a +1 sword is a bonus item). So, you could have two kinds of talismans: +2 talisman or a talisman allows you cast charm person 1/day The first is a bonus talisman, and is created exactly the same way a +2 sword is, except it incurs additional cost because it has multiple variations. The second is just like a ring that would do the same thing, but it also has an increased cost because it's more portable. But, you'd rarely have any reason to create the second kind of talisman. The first talisman, you could stick into armor, or into a sword. If you put it into a sword, it stacks with the plus of the sword. So, if you had a +1 socketed sword, and you put in our +2 talisman, you now have a +3 sword. If you put it into +1 armor, you now have +3 armor. Furthermore, because ability and skill items are considered "bonus" items, you could stick into gauntlets of strength +2, making them gauntlets of strength +4. That's it, in a nutshell. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Magical Gemstones
Top