Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Magical Healer's Kit
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 7077071" data-attributes="member: 7006"><p>As a house rule it is absolutely fine and will not break anything. Basically it turns a healer's kit into an automatic Nat 20 on a death save. If the game can survive a player rolling a Nat 20 on a death save, it can survive your house rule. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That being said... I suspect the reason the game has the healer's kit the way it does (with it seemingly virtually useless to most people) is because WotC decided to throw in a lot of extra little bits and bobs into the game to account for many of the differing playstyles, without actually stating in the books outright "Here's what you should use to replicate a '<em>X</em>E' experience game!" So in this particular case, some tables are going to play with majorly low or anti-magic, and some even without skills, so having an object or tool that helps with certain actions makes sense and is exceedingly important. It's obviously not going to be really needed for 98% of the groups out there that'll have like 3 casters all of whom have Cure Wounds on their spell lists... but I'm sure there will be some for which having the healing kit in the adventuring gear purchase list is a godsend and means they don't have to invent one themselves.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7077071, member: 7006"] As a house rule it is absolutely fine and will not break anything. Basically it turns a healer's kit into an automatic Nat 20 on a death save. If the game can survive a player rolling a Nat 20 on a death save, it can survive your house rule. :) That being said... I suspect the reason the game has the healer's kit the way it does (with it seemingly virtually useless to most people) is because WotC decided to throw in a lot of extra little bits and bobs into the game to account for many of the differing playstyles, without actually stating in the books outright "Here's what you should use to replicate a '[I]X[/I]E' experience game!" So in this particular case, some tables are going to play with majorly low or anti-magic, and some even without skills, so having an object or tool that helps with certain actions makes sense and is exceedingly important. It's obviously not going to be really needed for 98% of the groups out there that'll have like 3 casters all of whom have Cure Wounds on their spell lists... but I'm sure there will be some for which having the healing kit in the adventuring gear purchase list is a godsend and means they don't have to invent one themselves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magical Healer's Kit
Top