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Magical Insane Asylum
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<blockquote data-quote="Psychotic Jim" data-source="post: 689851" data-attributes="member: 547"><p>Hmm... Sometimes in psychology role-playing is a technique sometimes used to help treat patients, where the the therapist pretends to be some relation to the patient and the patient plays himself in different situations and they act out schense with different behaviors and consequences. But what would be amazing in a fantasy world is how much this would be aided by even the simplest of illusionary and trasmutation magics. Are the staff at the asylum magically adept? If so, they use tactics as simple as using <em>change self</em> and <em>alter self</em> to assume different roles in their treatment of the patients to complex aids such as literally reshaping the environment to be more conductive to treating the patients and keeping order through the use of high-level spells like <em>illusionary wall</em> , <em>permanent image</em> , and <em>hallucinatory terrain</em> . Imagine a few rooms that could on command reshape themselves to be whatever the activator wanted? You are walking through the maze of a dark, dank asylum only to run into a completely out of place room like a big, grassy field filled with sunlight? Or non-lethal traps aimed at disabling escapees or intruders without actually injuring them, like say spell traps like <em>hypnotism, hold person, sleep, </em> and other such spells instead of the normal lethal or hazardous traps a normal dungeon might have? Also, the staff could use various summoning spells for desensitization treatment, making some phobic patients come face to face with the objects of their phobias. Like say, summoning a fiendish viper for a person deathly afraid of snakes, trying to desensitizing the person to their horrible fear by overloading them with it. Granted, all of this stuff is fairly anarchronistic for a Rennasaince setting, not actually developing in the real world for a few hundred years past that, but with things like alchemical healing potions, clockwork creatures, and steam technology which tend to frequent such fantasy settings, it probably would not be that out of place.</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 689851, member: 547"] Hmm... Sometimes in psychology role-playing is a technique sometimes used to help treat patients, where the the therapist pretends to be some relation to the patient and the patient plays himself in different situations and they act out schense with different behaviors and consequences. But what would be amazing in a fantasy world is how much this would be aided by even the simplest of illusionary and trasmutation magics. Are the staff at the asylum magically adept? If so, they use tactics as simple as using [I]change self[/I] and [I]alter self[/I] to assume different roles in their treatment of the patients to complex aids such as literally reshaping the environment to be more conductive to treating the patients and keeping order through the use of high-level spells like [I]illusionary wall[/I] , [I]permanent image[/I] , and [I]hallucinatory terrain[/I] . Imagine a few rooms that could on command reshape themselves to be whatever the activator wanted? You are walking through the maze of a dark, dank asylum only to run into a completely out of place room like a big, grassy field filled with sunlight? Or non-lethal traps aimed at disabling escapees or intruders without actually injuring them, like say spell traps like [I]hypnotism, hold person, sleep, [/I] and other such spells instead of the normal lethal or hazardous traps a normal dungeon might have? Also, the staff could use various summoning spells for desensitization treatment, making some phobic patients come face to face with the objects of their phobias. Like say, summoning a fiendish viper for a person deathly afraid of snakes, trying to desensitizing the person to their horrible fear by overloading them with it. Granted, all of this stuff is fairly anarchronistic for a Rennasaince setting, not actually developing in the real world for a few hundred years past that, but with things like alchemical healing potions, clockwork creatures, and steam technology which tend to frequent such fantasy settings, it probably would not be that out of place. [/QUOTE]
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