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*Pathfinder & Starfinder
Magical items from KotS useless for the Pregen party?
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<blockquote data-quote="Calbos" data-source="post: 4308694" data-attributes="member: 54837"><p>While I'm not running the module yet and wouldn't use the pre-gens, I understand what you are saying.</p><p></p><p>For me, when I'm running a campaign where magic items are somewhat limited (and the default understanding for 4E seems that way compared to what my PCs prefer), I prefer to make them much more meaningful for the characters.</p><p></p><p>Instead of awarding an item that some characters in the party MAY find useful (sometimes having to settle on frustrating changes), I'll put something in that is either perfect for one (maybe two) characters, can be used with minor changes by 3/5 of the party, or that is minor but can be useful to anyone.</p><p></p><p>Sure it may not be "realistic", but it's definitely more fun for everyone involved. I wouldn't even think twice about making that armor scale armor so that the fighter can use it (just make sure to think of making tweaks for everyone). Just try not to do it after the fact; adjust the npc stats accordingly beforehand. This way you can keep it believable and prevent the: </p><p>DM: "He's has a suit of Dwarven Chain +1."</p><p>Fighter PC: "Hmm, that doesn't change my AC and gives me a -1 to my skill checks."</p><p>DM: "Oh, really? That sucks. Okay, then make it Dwarven Scale +1."</p><p></p><p>Sure, you don't HAVE to make changes, and I'm sure some old school DMs might see the whole thing as cow-towing (FWIW, I'm both old-school and new-school, ie, DMing since early-ish 1st ed, but adaptable, open to new ways of doing things, and willing to make changes to keep everyone having fun). But for a lot of people it's important to keep things fun.</p><p></p><p>Once we finally start playing 4E (We're still in the middle of a 3.5 campaign that is actually turning out to be a lot of fun, though most of us have the 4E books already) I plan on going through H1 and making sure that the treasure total is up to par, maybe adding in a couple of low-level ritual scrolls and some small amounts of ritual components to go with it. Once everyone drafts up their PCs for the campaign, I also plan on changing the MIs around somewhat. I'll most likely be keeping the levels of the items and the specific enchantments (can we call them that again) the same or similar, but I'm going to customize the specific types to what the PCs are using.</p><p></p><p>Have fun!</p><p></p><p>edit: So I took several paragraphs to say what other posters said in a few sentences. I suck. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Calbos, post: 4308694, member: 54837"] While I'm not running the module yet and wouldn't use the pre-gens, I understand what you are saying. For me, when I'm running a campaign where magic items are somewhat limited (and the default understanding for 4E seems that way compared to what my PCs prefer), I prefer to make them much more meaningful for the characters. Instead of awarding an item that some characters in the party MAY find useful (sometimes having to settle on frustrating changes), I'll put something in that is either perfect for one (maybe two) characters, can be used with minor changes by 3/5 of the party, or that is minor but can be useful to anyone. Sure it may not be "realistic", but it's definitely more fun for everyone involved. I wouldn't even think twice about making that armor scale armor so that the fighter can use it (just make sure to think of making tweaks for everyone). Just try not to do it after the fact; adjust the npc stats accordingly beforehand. This way you can keep it believable and prevent the: DM: "He's has a suit of Dwarven Chain +1." Fighter PC: "Hmm, that doesn't change my AC and gives me a -1 to my skill checks." DM: "Oh, really? That sucks. Okay, then make it Dwarven Scale +1." Sure, you don't HAVE to make changes, and I'm sure some old school DMs might see the whole thing as cow-towing (FWIW, I'm both old-school and new-school, ie, DMing since early-ish 1st ed, but adaptable, open to new ways of doing things, and willing to make changes to keep everyone having fun). But for a lot of people it's important to keep things fun. Once we finally start playing 4E (We're still in the middle of a 3.5 campaign that is actually turning out to be a lot of fun, though most of us have the 4E books already) I plan on going through H1 and making sure that the treasure total is up to par, maybe adding in a couple of low-level ritual scrolls and some small amounts of ritual components to go with it. Once everyone drafts up their PCs for the campaign, I also plan on changing the MIs around somewhat. I'll most likely be keeping the levels of the items and the specific enchantments (can we call them that again) the same or similar, but I'm going to customize the specific types to what the PCs are using. Have fun! edit: So I took several paragraphs to say what other posters said in a few sentences. I suck. ;) [/QUOTE]
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Magical items from KotS useless for the Pregen party?
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