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General Tabletop Discussion
*Pathfinder & Starfinder
Magical items from KotS useless for the Pregen party?
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<blockquote data-quote="zero skill LPB" data-source="post: 4309556" data-attributes="member: 9941"><p>If you're currently playing in or plan to play in KotS, shoo. Go 'way.</p><p></p><p>The magic LOOTZ bug me too. It's almost mostly fine if you use the pre-gens. Almost.</p><p></p><p>the mostly fines:</p><p>+1 Amulet of Health = intended for any = okay</p><p>+1 Dwarven Chainmail = intended for Cleric = okay</p><p>+1 Vicious Shortsword = intended for Rogue = okay</p><p>+1 Symbol of Battle = intended for Cleric = okay</p><p>+1 Magic Wand = intened for Wizard = okay</p><p>+1 Blackiron Scale Armor = intended for Fighter = okay</p><p>+1 Magic Longsword (Aecris) = intended for Paladin = okay</p><p>Shield of Protection = intended for Paladin = okay</p><p>+1 Safewing Amulet = intended for any = okay</p><p>Bag of Holding = intended for any = okay</p><p>+2 Magic Dagger = intended for Rogue = okay</p><p></p><p>the problem children:</p><p>+1 Bloodcut Hide Armor = aiee!</p><p>complete absence of magic two-hander for the Fighter = duh!</p><p></p><p>Bloodcut fix = I'd change the Hide to Leather. Drop hints early (and often?) to the players that someone in the village might be able to use a ritual to resize items (Valthrun is a good fit for this). Poof, nice armor for your Rogue.</p><p></p><p>Two-hander fix = I'd have (or have had, in both my KotS runs) Bairwin Wildarson, owner and proprietor of "Bairwin's Grand Shoppe" in Winterhaven, have a +1 Greataxe for sale. For additional flavor and fun you might consider making this a skill challenge -- the Greataxe is being held for Thair Coalstriker, the village's blacksmith, and the PCs need to convince her to release her claim on the axe (In both my games my players were eager to roleplay with most every NPC they met and had already laid the groundwork for this prior to the axe being revealed as an option, but YMMV)</p><p></p><p>Plus, PCs get the mad money, yo. Bairwin's shop could contain some nice gap-filling gear as you see fit.</p></blockquote><p></p>
[QUOTE="zero skill LPB, post: 4309556, member: 9941"] If you're currently playing in or plan to play in KotS, shoo. Go 'way. The magic LOOTZ bug me too. It's almost mostly fine if you use the pre-gens. Almost. the mostly fines: +1 Amulet of Health = intended for any = okay +1 Dwarven Chainmail = intended for Cleric = okay +1 Vicious Shortsword = intended for Rogue = okay +1 Symbol of Battle = intended for Cleric = okay +1 Magic Wand = intened for Wizard = okay +1 Blackiron Scale Armor = intended for Fighter = okay +1 Magic Longsword (Aecris) = intended for Paladin = okay Shield of Protection = intended for Paladin = okay +1 Safewing Amulet = intended for any = okay Bag of Holding = intended for any = okay +2 Magic Dagger = intended for Rogue = okay the problem children: +1 Bloodcut Hide Armor = aiee! complete absence of magic two-hander for the Fighter = duh! Bloodcut fix = I'd change the Hide to Leather. Drop hints early (and often?) to the players that someone in the village might be able to use a ritual to resize items (Valthrun is a good fit for this). Poof, nice armor for your Rogue. Two-hander fix = I'd have (or have had, in both my KotS runs) Bairwin Wildarson, owner and proprietor of "Bairwin's Grand Shoppe" in Winterhaven, have a +1 Greataxe for sale. For additional flavor and fun you might consider making this a skill challenge -- the Greataxe is being held for Thair Coalstriker, the village's blacksmith, and the PCs need to convince her to release her claim on the axe (In both my games my players were eager to roleplay with most every NPC they met and had already laid the groundwork for this prior to the axe being revealed as an option, but YMMV) Plus, PCs get the mad money, yo. Bairwin's shop could contain some nice gap-filling gear as you see fit. [/QUOTE]
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Magical items from KotS useless for the Pregen party?
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