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General Tabletop Discussion
*Pathfinder & Starfinder
Magical items from KotS useless for the Pregen party?
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<blockquote data-quote="kclark" data-source="post: 4309583" data-attributes="member: 60560"><p>I don't know about guaranteed TPK. My group of 5 players got through it with 1 character death. They didn't think of buying any healing potions prior to going there which would have made a big difference too.</p><p>The warlock rolled dirt most of the fight missing with his daily and often with his at wills. That die rolled 3s and 5s more than should be physically possible.</p><p>The warlord who died would have done a lot better if he used his action point to Second Wind instead of whacking Irontooth again, which bloodied him, and made Irontooth's retaliatory attack all the more painful. The action point useage and extra rage die of damage is what dropped the warlord. Probably didn't help that I rolled a 10 for it.</p><p></p><p>Fight ended with the warlock and elf wizard making a fighting retreat while peppering an enraged Irontooth with rays of frost and eldritch blasts. Poor Irontooth couldn't catch up to them as the wizard moves through difficult terrain easily and was constantly slowing irontooth.</p><p></p><p>The group played well reserving the daily powers when Irontooth showed up. I did not even hint that they should, but they figured that the leader of the kobolds would be nasty after the kobold hit squad ambushed them on the road.</p><p></p><p>The group is raising the dragonborn and heading to investigate the Keep.</p><p>I am thinking about throwing in something to entice them towards the excavation (maybe a helper archeologist who was captured escaped and makes it to town) so they can get some more xp under their belt and that nice item there.</p></blockquote><p></p>
[QUOTE="kclark, post: 4309583, member: 60560"] I don't know about guaranteed TPK. My group of 5 players got through it with 1 character death. They didn't think of buying any healing potions prior to going there which would have made a big difference too. The warlock rolled dirt most of the fight missing with his daily and often with his at wills. That die rolled 3s and 5s more than should be physically possible. The warlord who died would have done a lot better if he used his action point to Second Wind instead of whacking Irontooth again, which bloodied him, and made Irontooth's retaliatory attack all the more painful. The action point useage and extra rage die of damage is what dropped the warlord. Probably didn't help that I rolled a 10 for it. Fight ended with the warlock and elf wizard making a fighting retreat while peppering an enraged Irontooth with rays of frost and eldritch blasts. Poor Irontooth couldn't catch up to them as the wizard moves through difficult terrain easily and was constantly slowing irontooth. The group played well reserving the daily powers when Irontooth showed up. I did not even hint that they should, but they figured that the leader of the kobolds would be nasty after the kobold hit squad ambushed them on the road. The group is raising the dragonborn and heading to investigate the Keep. I am thinking about throwing in something to entice them towards the excavation (maybe a helper archeologist who was captured escaped and makes it to town) so they can get some more xp under their belt and that nice item there. [/QUOTE]
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Magical items from KotS useless for the Pregen party?
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