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<blockquote data-quote="Delta" data-source="post: 4123612" data-attributes="member: 40269"><p>The biggest problem was the following:</p><p></p><p></p><p></p><p>Whereas every other version of D&D (OD&D, 1E, BXCM, etc.) had some kind of guidelines or steps or pricing for making magic items, 2E wiped them all out and threw the DM entirely into the unknown. In my experience, that's just way too much work to demand that every DM make their own magic-construction system. And that's precisely something that kept me from touching 2E with a 10-foot pole as a DM.</p><p></p><p>I definitely celebrated when 3E came out with a cohesive, pretty simple system for making all magic items. Where I think it broke down was when people allowed players to design their own <em>new items</em> at will, with no risk, for no research investment.</p></blockquote><p></p>
[QUOTE="Delta, post: 4123612, member: 40269"] The biggest problem was the following: Whereas every other version of D&D (OD&D, 1E, BXCM, etc.) had some kind of guidelines or steps or pricing for making magic items, 2E wiped them all out and threw the DM entirely into the unknown. In my experience, that's just way too much work to demand that every DM make their own magic-construction system. And that's precisely something that kept me from touching 2E with a 10-foot pole as a DM. I definitely celebrated when 3E came out with a cohesive, pretty simple system for making all magic items. Where I think it broke down was when people allowed players to design their own [i]new items[/i] at will, with no risk, for no research investment. [/QUOTE]
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