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<blockquote data-quote="Wiman" data-source="post: 4124197" data-attributes="member: 61261"><p>I really believe that 4th edition will allow you more freedom in item creation (although I have nothing that I can produce to make this hard evidence), however more work will go into the job from the DM....which makes sense, magic items created by characters without any DM interaction or very little (as the players would stick their fingers into rule books and read aloud the exact way that WOTC has ruled item creation should take place) is not a good thing in my opinion....3e had that in spades. I also believe the system is trying to become more a character's abilities leading the way, not the stuff they own...this has been stated several times by designers. </p><p></p><p>From what I've seen on the WOTC playtest blogs, magic items will still be generic items which actually brings me down quite a bit but makes sense when you are doing a rules system. I actually like the "I find a magic sword which gives me +1 at 3rd level....I'm at 18th level and the same sword gives me +6" but I know that this mechanic will not make it into the standard rules system (although like I have said I like it, so I may make that option available to players at my game...a better magic item if they are willing to quest for it instead of making a new blade once every three levels) that has to bring across all the 3.X players out there.....of which I am one before anything is said about people being stuck in 1/2 ed.</p></blockquote><p></p>
[QUOTE="Wiman, post: 4124197, member: 61261"] I really believe that 4th edition will allow you more freedom in item creation (although I have nothing that I can produce to make this hard evidence), however more work will go into the job from the DM....which makes sense, magic items created by characters without any DM interaction or very little (as the players would stick their fingers into rule books and read aloud the exact way that WOTC has ruled item creation should take place) is not a good thing in my opinion....3e had that in spades. I also believe the system is trying to become more a character's abilities leading the way, not the stuff they own...this has been stated several times by designers. From what I've seen on the WOTC playtest blogs, magic items will still be generic items which actually brings me down quite a bit but makes sense when you are doing a rules system. I actually like the "I find a magic sword which gives me +1 at 3rd level....I'm at 18th level and the same sword gives me +6" but I know that this mechanic will not make it into the standard rules system (although like I have said I like it, so I may make that option available to players at my game...a better magic item if they are willing to quest for it instead of making a new blade once every three levels) that has to bring across all the 3.X players out there.....of which I am one before anything is said about people being stuck in 1/2 ed. [/QUOTE]
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