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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 4126354" data-attributes="member: 23094"><p>Exactly. A flat-out statement that the creation of magical items should be completely beyond the purview of the PCs is just about as wrong as you can get. Surely, someone is out there making magic items (if not with any great frequency), and if they learned how to do it, the PC's can too.</p><p></p><p>Need it be trivially easy? Of course not.</p><p></p><p>My personal preference leans far more towards 3E than 2E, however, especially where lower-level items are concerned. If I never see another, "For a sword +1, you must get iron mined on Moradin's Day by the dwarves of Deepcavern, have it blessed by a naiad, and quench the freshly-smithed blade in the tears of an honest man ... or, ya know, pull it from the cold, dead hands of every third Orc Leader," it will be too soon.</p><p></p><p></p><p></p><p>On the other hand, working on your pet project during the winter months is a great way to account for some downtime, and we all know that having substantial periods of peaceful downtime is a good way to prevent the 1st-to-30th-in-a-year campaign issue.</p><p></p><p></p><p></p><p>I disagree that 3.X made it common knowledge. Apart from wizards, with their free Scribe Scroll feat, everyone had to spend valuable limited resources (feats) to even have the basics down of a particular class of item, followed by further investments of time and treasure to get any use out of their feat. Moreover, unless your crafter was a high-level caster, he just wasn't ever going to be able to make a +5 sword (the creation of which would still take nearly two months, at a minimum).</p><p></p><p>Also, good to see you on the D&D / ENWorld side of the house; you might remember me (but probably don't!) from Bioware's NWN boards. Unless, of course, you're a different Carl / Syrsuro, but I'm wagering that the number of imitators is small. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 4126354, member: 23094"] Exactly. A flat-out statement that the creation of magical items should be completely beyond the purview of the PCs is just about as wrong as you can get. Surely, someone is out there making magic items (if not with any great frequency), and if they learned how to do it, the PC's can too. Need it be trivially easy? Of course not. My personal preference leans far more towards 3E than 2E, however, especially where lower-level items are concerned. If I never see another, "For a sword +1, you must get iron mined on Moradin's Day by the dwarves of Deepcavern, have it blessed by a naiad, and quench the freshly-smithed blade in the tears of an honest man ... or, ya know, pull it from the cold, dead hands of every third Orc Leader," it will be too soon. On the other hand, working on your pet project during the winter months is a great way to account for some downtime, and we all know that having substantial periods of peaceful downtime is a good way to prevent the 1st-to-30th-in-a-year campaign issue. I disagree that 3.X made it common knowledge. Apart from wizards, with their free Scribe Scroll feat, everyone had to spend valuable limited resources (feats) to even have the basics down of a particular class of item, followed by further investments of time and treasure to get any use out of their feat. Moreover, unless your crafter was a high-level caster, he just wasn't ever going to be able to make a +5 sword (the creation of which would still take nearly two months, at a minimum). Also, good to see you on the D&D / ENWorld side of the house; you might remember me (but probably don't!) from Bioware's NWN boards. Unless, of course, you're a different Carl / Syrsuro, but I'm wagering that the number of imitators is small. :) [/QUOTE]
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