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<blockquote data-quote="Dausuul" data-source="post: 4126651" data-attributes="member: 58197"><p>Because I don't have it; and if I do have it, it's not for sale.</p><p></p><p>The "no magic shops" system is based on the idea that adventurers, who find new magic stuff on a semi-regular basis, are extraordinary people. In the larger economy, magic items are very rare indeed, and they have a way of settling into place. When you find a <em>decanter of endless water</em> in a dungeon, it's just a magical toy, albeit a useful one. When you find one in town, it's a vital water source and the whole town will line up to defend it if you try to take it. A <em>+3 sword</em> in the dungeon is a rich find; a <em>+3 sword</em> in town is the ancestral weapon of House Gorgodon, handed down from father to son over generations. A <em>potion of cure disease</em> in the dungeon is something that might be handy sometime if you run into otyughs or dire rats; a <em>potion of cure disease</em> in town is someone's emergency defense in case there's an outbreak of plague.</p><p></p><p>This situation is especially the case in a points-of-light world, where the usefulness of money to most people is somewhat limited. If you buy my <em>potion of cure disease</em>, and I live in a points-of-light town where the only cleric is too low-level to cast the spell, odds are that I will never, ever see another one. Sure, I'll be the richest man in town--but there's only so much I can buy with all that gold, and no amount of gold will save me when the plague comes.</p><p></p><p>Finding somebody who has the item you want may be a quest in itself; persuading that person to part with it may take another.</p><p></p><p>As for trading with other adventurers... what other adventurers? The idea that adventuring is a profession so common that you can wander about and run into bands of fellow dungeon-crawlers seems very dubious to me. Dungeons are deadly places. For the vast majority of people, professional dungeon-crawling would be suicidal. Successful adventurers are, once again, extraordinary people who beat the odds repeatedly. I'm not saying you'd never find another adventuring party, but it isn't something that would happen every day, or every year.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4126651, member: 58197"] Because I don't have it; and if I do have it, it's not for sale. The "no magic shops" system is based on the idea that adventurers, who find new magic stuff on a semi-regular basis, are extraordinary people. In the larger economy, magic items are very rare indeed, and they have a way of settling into place. When you find a [i]decanter of endless water[/i] in a dungeon, it's just a magical toy, albeit a useful one. When you find one in town, it's a vital water source and the whole town will line up to defend it if you try to take it. A [i]+3 sword[/i] in the dungeon is a rich find; a [i]+3 sword[/i] in town is the ancestral weapon of House Gorgodon, handed down from father to son over generations. A [i]potion of cure disease[/i] in the dungeon is something that might be handy sometime if you run into otyughs or dire rats; a [i]potion of cure disease[/i] in town is someone's emergency defense in case there's an outbreak of plague. This situation is especially the case in a points-of-light world, where the usefulness of money to most people is somewhat limited. If you buy my [i]potion of cure disease[/i], and I live in a points-of-light town where the only cleric is too low-level to cast the spell, odds are that I will never, ever see another one. Sure, I'll be the richest man in town--but there's only so much I can buy with all that gold, and no amount of gold will save me when the plague comes. Finding somebody who has the item you want may be a quest in itself; persuading that person to part with it may take another. As for trading with other adventurers... what other adventurers? The idea that adventuring is a profession so common that you can wander about and run into bands of fellow dungeon-crawlers seems very dubious to me. Dungeons are deadly places. For the vast majority of people, professional dungeon-crawling would be suicidal. Successful adventurers are, once again, extraordinary people who beat the odds repeatedly. I'm not saying you'd never find another adventuring party, but it isn't something that would happen every day, or every year. [/QUOTE]
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