Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magical items
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Syrsuro" data-source="post: 4127803" data-attributes="member: 58162"><p>I am indeed he (who else could imitate my obsessively wordy posting style), and I recall you as well. My group is planning on making the switch to 4E, so I've been hanging out here to see what I can learn.</p><p></p><p></p><p></p><p>If you reread my posts, you will see that my <em>major</em> objection is to the existence of this 'crap' and the goal, first and foremost, is to get rid of that 'crap' 'litter[ing] the D&D world' (and thus devaluing magic and removing any sense of wonder). In fact, I object to the item creation RAW <em>because</em> they imply the existence of that crap and the changes I propose are specifically to eliminate the crap. Magic shops are a symptom of the problem, not the problem themselves.</p><p></p><p>Again: It is NOT the useful magic that is on the PCs I really object to, it is the usesless magic that they find and discard as pointless that I really object to. (And thus stores are not needed because the players aren't finding that 'crap' and thus don't need to sell that 'crap'. And they can't buy it because it is too rare and too valuable to be sitting on a merchants shelf.</p><p></p><p>And, as has been pointed out already, a continuous stream of logic connects the 3E Magic Item Creation RAW to junk magic to magic stores (and, imho, this stream of logic also connects to the 'NPCs are built by the same rules as PCs' - but afaik I am alone in making that specific connection).</p><p></p><p>I am specifically <em>not</em> talking about either the FR (a setting I never had much love for) or Greyhawk (not much better), or even the RAW. I am talking about what I think the RAW <em>should be</em> - at least imho, and what it sounds like the 4E RAW might be more like. </p><p></p><p></p><p>Also, if you reread my post, you will see that I don't object to the PCs learning how to make it. I just think it should be prohibitively costly in terms of time and effort that adventurers will typically decide that they have better things to do with their time (although for occasional projects - why not. To modify what Patryn said (somewhat ironically since I it was intended as a counter) ""For a sword +1, you must [insert annoying difficult process] ... or, ya know, pull it from the cold, dead hands of [it's prior owner]," Sure, you can go overboard with the weirdness in the process. But I have no problem with requiring -at a minimum -access to a <em>Permanency</em> spell. It is the <em>routine</em> creation of magic, by anyone - PC or NPC - I object to. Magic items should never (imho) be routine.</p><p></p><p>In short, there isn't "SOMEONE is making all this crap, a LOT of someones to account for it all" - because there shouldn't be alot of it to account for in the first place.</p><p></p><p>In my ideal world/ game system.</p><p></p><p>In summary - I think it comes down to whether you see magic as a necessary part of the players toolkit, routine and simple upgrades to their daily equipment - and thus nothing special; or as something wondrous and special, something earned at great cost and memorable when found. </p><p></p><p>(And yes, among the many things I dislike about the FR/ Greyhawk setting is that there are <em> way</em> too many adventurers running around - I find it hard to imagine that the PCs can even find anything to do with all the competition. I thought the players were supposed to be <em>heroes</em>, not adventuring party number 2345.</p><p></p><p>Carl</p></blockquote><p></p>
[QUOTE="Syrsuro, post: 4127803, member: 58162"] I am indeed he (who else could imitate my obsessively wordy posting style), and I recall you as well. My group is planning on making the switch to 4E, so I've been hanging out here to see what I can learn. If you reread my posts, you will see that my [I]major[/I] objection is to the existence of this 'crap' and the goal, first and foremost, is to get rid of that 'crap' 'litter[ing] the D&D world' (and thus devaluing magic and removing any sense of wonder). In fact, I object to the item creation RAW [I]because[/i] they imply the existence of that crap and the changes I propose are specifically to eliminate the crap. Magic shops are a symptom of the problem, not the problem themselves. Again: It is NOT the useful magic that is on the PCs I really object to, it is the usesless magic that they find and discard as pointless that I really object to. (And thus stores are not needed because the players aren't finding that 'crap' and thus don't need to sell that 'crap'. And they can't buy it because it is too rare and too valuable to be sitting on a merchants shelf. And, as has been pointed out already, a continuous stream of logic connects the 3E Magic Item Creation RAW to junk magic to magic stores (and, imho, this stream of logic also connects to the 'NPCs are built by the same rules as PCs' - but afaik I am alone in making that specific connection). I am specifically [I]not[/I] talking about either the FR (a setting I never had much love for) or Greyhawk (not much better), or even the RAW. I am talking about what I think the RAW [I]should be[/I] - at least imho, and what it sounds like the 4E RAW might be more like. Also, if you reread my post, you will see that I don't object to the PCs learning how to make it. I just think it should be prohibitively costly in terms of time and effort that adventurers will typically decide that they have better things to do with their time (although for occasional projects - why not. To modify what Patryn said (somewhat ironically since I it was intended as a counter) ""For a sword +1, you must [insert annoying difficult process] ... or, ya know, pull it from the cold, dead hands of [it's prior owner]," Sure, you can go overboard with the weirdness in the process. But I have no problem with requiring -at a minimum -access to a [I]Permanency[/I] spell. It is the [i]routine[/i] creation of magic, by anyone - PC or NPC - I object to. Magic items should never (imho) be routine. In short, there isn't "SOMEONE is making all this crap, a LOT of someones to account for it all" - because there shouldn't be alot of it to account for in the first place. In my ideal world/ game system. In summary - I think it comes down to whether you see magic as a necessary part of the players toolkit, routine and simple upgrades to their daily equipment - and thus nothing special; or as something wondrous and special, something earned at great cost and memorable when found. (And yes, among the many things I dislike about the FR/ Greyhawk setting is that there are [I] way[/I] too many adventurers running around - I find it hard to imagine that the PCs can even find anything to do with all the competition. I thought the players were supposed to be [I]heroes[/i], not adventuring party number 2345. Carl [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magical items
Top