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<blockquote data-quote="sinecure" data-source="post: 4129090" data-attributes="member: 37668"><p>I disliked 3e's magic item method too. It seemed like the DMG was a shopping list where each player could pick exactly the item desired and hold it over the DM to allow it. I mean, it's within the wealth guidelines right? It took zero imagination and sadly inspired only a little.</p><p></p><p>Magic items should be mystical and mysterious as others in this thread have said. They are not a lading list of pre-created, unerringly priced power-ups. They are whatever we want to dream up. </p><p></p><p>For example: I want an item that will help me be invisible. With the magic items I have I go and trade with a wizard friend of mine who has a small collection of magic items. These actually sort of look like my pile except they're his: an NPCs'. He trades with me for other magic items, but he could take gold, other wealth, or that ill-defined "favor" he keeps asking for. </p><p></p><p>In return I get a long wrapping cloth that can turn itself invisible with tug and also the things it is wrapped around. So I tug it and "pop" it turns invisible. I wrap the unseen thing around my head and tug. "Pop" again and my head disappears. I play with it, have fun with it, and discover I can use it around other things than people too. The effect is permanent (until the wearer strikes) and it also keeps me warm. My sorcerous friend calls it a "scarf".</p><p></p><p>As I continue in my travels someone mentions that my scarf looks like a tail of a creature that lives in the woods. I get a good description and further learn it's called a long-goated lemur. One of my friends wouldn't mind having one of these scarves, so we go hunting and find long-goated lemurs are really big. And quite nasty monsters. And.. we've actually fought one before, but didn't know quite what it was at the time. Now we've got a name. This time though it thinks I'm a friend. Actually, I think my DM is mean and the lemur wants to mate with me (or my neck at least). We kill it anyways. And this go around we're smart enough to keep the tale, I mean tail, and take it back to the wizard to get it ensorcelled.</p><p></p><p>And he says, "I never was able to determine how that was done, but I did hear something about a lost city deep in the forest you just left which stated long-goated lemurs were not always as they are now. If you follow the river up into...</p><p></p><p>And it goes on and on.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4129090, member: 37668"] I disliked 3e's magic item method too. It seemed like the DMG was a shopping list where each player could pick exactly the item desired and hold it over the DM to allow it. I mean, it's within the wealth guidelines right? It took zero imagination and sadly inspired only a little. Magic items should be mystical and mysterious as others in this thread have said. They are not a lading list of pre-created, unerringly priced power-ups. They are whatever we want to dream up. For example: I want an item that will help me be invisible. With the magic items I have I go and trade with a wizard friend of mine who has a small collection of magic items. These actually sort of look like my pile except they're his: an NPCs'. He trades with me for other magic items, but he could take gold, other wealth, or that ill-defined "favor" he keeps asking for. In return I get a long wrapping cloth that can turn itself invisible with tug and also the things it is wrapped around. So I tug it and "pop" it turns invisible. I wrap the unseen thing around my head and tug. "Pop" again and my head disappears. I play with it, have fun with it, and discover I can use it around other things than people too. The effect is permanent (until the wearer strikes) and it also keeps me warm. My sorcerous friend calls it a "scarf". As I continue in my travels someone mentions that my scarf looks like a tail of a creature that lives in the woods. I get a good description and further learn it's called a long-goated lemur. One of my friends wouldn't mind having one of these scarves, so we go hunting and find long-goated lemurs are really big. And quite nasty monsters. And.. we've actually fought one before, but didn't know quite what it was at the time. Now we've got a name. This time though it thinks I'm a friend. Actually, I think my DM is mean and the lemur wants to mate with me (or my neck at least). We kill it anyways. And this go around we're smart enough to keep the tale, I mean tail, and take it back to the wizard to get it ensorcelled. And he says, "I never was able to determine how that was done, but I did hear something about a lost city deep in the forest you just left which stated long-goated lemurs were not always as they are now. If you follow the river up into... And it goes on and on. [/QUOTE]
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