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<blockquote data-quote="Lizard" data-source="post: 4129540" data-attributes="member: 1054"><p>I don't see anything onerous about saying, "You cannot buy or sell magic items" in 3e. You say those words. End of problem.</p><p></p><p>Both games include costs for magic items. If you feel this means there "must be" magic shops, then, there are. If you don't, then, there aren't. Not really complex.</p><p></p><p></p><p></p><p></p><p></p><p>The latter, as I have no knowledge of what 4e has. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I simply grow tired of posts of the general form "ZOMG! In 4e, you can have a WIZARD who uses a SWORD!" or "This is SO COOL! In 4e, not EVERY humanoid encounter is BORING!". Sort of the equivalent of reading, in early 2000, a 3e playtest report which said, "And in 3E, you'll play a character who STARTS WEAK and then GETS MORE POWERFUL! Wow! It's SO DIFFERENT from 2e!" When I see people swooning over things like "In 4e, the DM can make a judgement call as to how to handle things not explicitly described in the rules!" (Because, you know, in 3e, the WOTC ninjas come and kill you if you try), I grow a bit irked.</p><p></p><p>But I digress.</p><p></p><p></p><p></p><p>I've seen nothing which indicates this will not be true in 4e. Magic items have prices; this is the same fact which drives this assumption in 3e.</p><p></p><p></p><p></p><p>Where did all those items come from? Who left them in the dungeons?</p><p></p><p></p><p></p><p>I don't see where the 3e mechanics did, either. They assumed a certain level of magical prowess, but it's easy to eliminate buying/selling.</p><p></p><p>We can't in our current game. All of our found loot is the rightful property of our patron. She, in turn, makes sure we are properly equipped for the missions which she entrusts to us. IOW, we hand over all the goodies, and as we level up, we are told what items we find. (Well, this is only partially true -- I have a 'destined weapon' sort of thingy, which keeps revealing new powers, and a few other players have similair, but the point is, we're neither tomb robbers nor magic item merchants -- we're heroes. Powerful magic is turned over to the proper authorities, so it isn't lying around for evil folks to use. We're given the tools we need to do the jobs we have to do, and enough gold to live comfortably on. We meet the wealth-by-level guidelines, entirely without 'buying and selling' magic items.)</p></blockquote><p></p>
[QUOTE="Lizard, post: 4129540, member: 1054"] I don't see anything onerous about saying, "You cannot buy or sell magic items" in 3e. You say those words. End of problem. Both games include costs for magic items. If you feel this means there "must be" magic shops, then, there are. If you don't, then, there aren't. Not really complex. The latter, as I have no knowledge of what 4e has. :) I simply grow tired of posts of the general form "ZOMG! In 4e, you can have a WIZARD who uses a SWORD!" or "This is SO COOL! In 4e, not EVERY humanoid encounter is BORING!". Sort of the equivalent of reading, in early 2000, a 3e playtest report which said, "And in 3E, you'll play a character who STARTS WEAK and then GETS MORE POWERFUL! Wow! It's SO DIFFERENT from 2e!" When I see people swooning over things like "In 4e, the DM can make a judgement call as to how to handle things not explicitly described in the rules!" (Because, you know, in 3e, the WOTC ninjas come and kill you if you try), I grow a bit irked. But I digress. I've seen nothing which indicates this will not be true in 4e. Magic items have prices; this is the same fact which drives this assumption in 3e. Where did all those items come from? Who left them in the dungeons? I don't see where the 3e mechanics did, either. They assumed a certain level of magical prowess, but it's easy to eliminate buying/selling. We can't in our current game. All of our found loot is the rightful property of our patron. She, in turn, makes sure we are properly equipped for the missions which she entrusts to us. IOW, we hand over all the goodies, and as we level up, we are told what items we find. (Well, this is only partially true -- I have a 'destined weapon' sort of thingy, which keeps revealing new powers, and a few other players have similair, but the point is, we're neither tomb robbers nor magic item merchants -- we're heroes. Powerful magic is turned over to the proper authorities, so it isn't lying around for evil folks to use. We're given the tools we need to do the jobs we have to do, and enough gold to live comfortably on. We meet the wealth-by-level guidelines, entirely without 'buying and selling' magic items.) [/QUOTE]
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