Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Magical Metals and Alloys: We Need More
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 8362262" data-attributes="member: 2629"><p>I'll share my original metal, something I came up when I was ~11 in the 1980s. </p><p></p><p>Chrysteel - This is a translucent metal. It is as light as mithril and tougher than adamantine. Sometimes known as Diamond Metal, it is exceedingly rare and the most valuable commodity in the known universe of my setting. One needs amazing circumstances to be able to forge it, and it is most often used in tiny amounts along the edge of an edged weapon (or the tip of a piercing one), giving it a 'wet look'. When crafted perfectly, it is entirely transparent, although it bends light dramatically creating rainbow sheens, or if crafted carefully, hues of only one color of light.</p><p></p><p>It holds enchantment very well (as it ties to the magical weave that holds the universe together), and in many cases can magnify magic.</p><p></p><p>The single most powerful artifact weapon In my setting is the Chrysteel Axe. It is a Waraxe of Dwarven make that has almost the entire head of the axe made of Chrysteel. The weapon can cut through <em>anything</em>. Unfortunately, during the forging of it, a lich snuck their phylactery into the core of the axe (which is now shielded by the Chrysteel), just behind the head, and thus it is essentially cursed. When one removes the axe from where it is stored, they must contend with the lich - and the only way to prevent the lich from respawning is to bury it within anti-magic when the lich is to return. As such, when the axe is to be used, the lich must be fought, the axe used, and then it must be returned before the lich returns... and that lich is off the charts nasty. The first priority of it is to escape when it is released, and if it does so, it becomes one of the worst threats to my multiverse. I have an entire campaign I've run through twice that starts with the PCs finding the axe, releasing the lich, and then spending their entire lives trying to stop it.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8362262, member: 2629"] I'll share my original metal, something I came up when I was ~11 in the 1980s. Chrysteel - This is a translucent metal. It is as light as mithril and tougher than adamantine. Sometimes known as Diamond Metal, it is exceedingly rare and the most valuable commodity in the known universe of my setting. One needs amazing circumstances to be able to forge it, and it is most often used in tiny amounts along the edge of an edged weapon (or the tip of a piercing one), giving it a 'wet look'. When crafted perfectly, it is entirely transparent, although it bends light dramatically creating rainbow sheens, or if crafted carefully, hues of only one color of light. It holds enchantment very well (as it ties to the magical weave that holds the universe together), and in many cases can magnify magic. The single most powerful artifact weapon In my setting is the Chrysteel Axe. It is a Waraxe of Dwarven make that has almost the entire head of the axe made of Chrysteel. The weapon can cut through [I]anything[/I]. Unfortunately, during the forging of it, a lich snuck their phylactery into the core of the axe (which is now shielded by the Chrysteel), just behind the head, and thus it is essentially cursed. When one removes the axe from where it is stored, they must contend with the lich - and the only way to prevent the lich from respawning is to bury it within anti-magic when the lich is to return. As such, when the axe is to be used, the lich must be fought, the axe used, and then it must be returned before the lich returns... and that lich is off the charts nasty. The first priority of it is to escape when it is released, and if it does so, it becomes one of the worst threats to my multiverse. I have an entire campaign I've run through twice that starts with the PCs finding the axe, releasing the lich, and then spending their entire lives trying to stop it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magical Metals and Alloys: We Need More
Top