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General Tabletop Discussion
*Dungeons & Dragons
Magical Metals and Alloys: We Need More
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<blockquote data-quote="Chaosmancer" data-source="post: 8364208" data-attributes="member: 6801228"><p>I lost my notes on the stuff I was making, which is a source of constant aggravation, and I haven't dug back through to try and remake everything again. But, a few things I remember. </p><p></p><p>I took the idea of Baatorian Green Steel and combined it with a ruleset for leaving shards inside a person. The Green-steel shards cause the poison condition while enough of them are embedded in the person. I can't remember what the armor did. </p><p></p><p>I also made a celestial version... which I don't think I called Celesteel, but now that is all I can think of. It allowed one to put a portion of one's soul into the metal, for different effects. The cost was a hit die (which I have people use on long rests, so they are more valuable than normal) and they either did extra damage or shoved a good distance. The Armor turned the die into Temp Hp. </p><p></p><p>I don't remember what I called it, but there was a porous metal that absorbed any liquid you submerged it in, and then slowly released it. Not useful for armor or weapons, but you could submerge a necklace in poison and make a poisoned gift. Or, maybe you could use it to make a scented bracelet, thought he stuff was kind of ugly looking. </p><p></p><p>And finally... I think I had Shadow Silk from Giants Spiders, for the elves. Bows made with it took on the property of maintaining stealth on a miss (yea, I know it wouldn't really work, but come on) and was thinking that it was what stealth suits and elven cloaks were made out of, since the stuff blended into shadows due to how it was treated. Also counted as armor, if made into normal clothes. </p><p></p><p></p><p>I had two more I think, but I don't remember.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8364208, member: 6801228"] I lost my notes on the stuff I was making, which is a source of constant aggravation, and I haven't dug back through to try and remake everything again. But, a few things I remember. I took the idea of Baatorian Green Steel and combined it with a ruleset for leaving shards inside a person. The Green-steel shards cause the poison condition while enough of them are embedded in the person. I can't remember what the armor did. I also made a celestial version... which I don't think I called Celesteel, but now that is all I can think of. It allowed one to put a portion of one's soul into the metal, for different effects. The cost was a hit die (which I have people use on long rests, so they are more valuable than normal) and they either did extra damage or shoved a good distance. The Armor turned the die into Temp Hp. I don't remember what I called it, but there was a porous metal that absorbed any liquid you submerged it in, and then slowly released it. Not useful for armor or weapons, but you could submerge a necklace in poison and make a poisoned gift. Or, maybe you could use it to make a scented bracelet, thought he stuff was kind of ugly looking. And finally... I think I had Shadow Silk from Giants Spiders, for the elves. Bows made with it took on the property of maintaining stealth on a miss (yea, I know it wouldn't really work, but come on) and was thinking that it was what stealth suits and elven cloaks were made out of, since the stuff blended into shadows due to how it was treated. Also counted as armor, if made into normal clothes. I had two more I think, but I don't remember. [/QUOTE]
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