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magical mount
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<blockquote data-quote="lumen11" data-source="post: 670038" data-attributes="member: 10232"><p>Allright, I'm kinda new to this so forgive my possibly stupid questions. </p><p></p><p>I'm planning to play d&d with a paladin. Obviously it's most interesting feature is the mount, but that's where the problems start.</p><p></p><p>Assume I take a heavy warhorse, then I have a few problems with the HD. Here are the questions.</p><p></p><p>As an animal, the warhorse has a d8 hit die, but the monster manual says that a magical beast, which the paladin mount is supposed to be, has a d10 hit die. Which does it have.</p><p></p><p>The mount gets extra hitdice. Can he as a regular magical beast, take extra skillpoints and feats with those. A magical beast gets a new feat for each +4 extra HD. Does he get one at +6 or 2 at +4 and +8.</p><p></p><p>How do I determine the base attack, hitpoints and constitution(change) from the number of HD a creature has</p></blockquote><p></p>
[QUOTE="lumen11, post: 670038, member: 10232"] Allright, I'm kinda new to this so forgive my possibly stupid questions. I'm planning to play d&d with a paladin. Obviously it's most interesting feature is the mount, but that's where the problems start. Assume I take a heavy warhorse, then I have a few problems with the HD. Here are the questions. As an animal, the warhorse has a d8 hit die, but the monster manual says that a magical beast, which the paladin mount is supposed to be, has a d10 hit die. Which does it have. The mount gets extra hitdice. Can he as a regular magical beast, take extra skillpoints and feats with those. A magical beast gets a new feat for each +4 extra HD. Does he get one at +6 or 2 at +4 and +8. How do I determine the base attack, hitpoints and constitution(change) from the number of HD a creature has [/QUOTE]
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