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magical mount
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<blockquote data-quote="Artoomis" data-source="post: 670880" data-attributes="member: 111"><p>Beyond the hit die staying at d8 (this is specifically mentioned in the Paladin class description for the special mount), whether the rest of the "magical beast" properties apply is left up in the air by the core rules. Edition 3.5 may clarify this - I'm hoping so, anyway.</p><p></p><p>For now, using the rules <em>as written</em> and disregarding the FAQ or sage opinion, the paladin's mount should gain BAB, skill points and feats as a magical beast.</p><p></p><p>The game effect of this is almost nill - the mount will not be getting many skill points or feats. At most, this will give just a bit more survivability to the mount.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 670880, member: 111"] Beyond the hit die staying at d8 (this is specifically mentioned in the Paladin class description for the special mount), whether the rest of the "magical beast" properties apply is left up in the air by the core rules. Edition 3.5 may clarify this - I'm hoping so, anyway. For now, using the rules [i]as written[/i] and disregarding the FAQ or sage opinion, the paladin's mount should gain BAB, skill points and feats as a magical beast. The game effect of this is almost nill - the mount will not be getting many skill points or feats. At most, this will give just a bit more survivability to the mount. [/QUOTE]
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