Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
magical power -- body/mind/soul?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eolin" data-source="post: 1841808" data-attributes="member: 13266"><p>I'm pretty sure House Rules is the right forum for this. If not, I'm sure somebody will let me know.</p><p></p><p>I've got two issues that some feedback would be great on. First, in a game I'm considering running in the near-future, the characters will be gestalt characters. The basic gist is that a divine being in the world has been killed, and his power spread out across the world. It has result in these clumps of powers that rest in some individuals. In a quasi-highlander mechanism, this power can be stolen by other individuals with The Power. I'll make a mechanism for that later. Much later.</p><p></p><p>But that's why its going to be a gestalt game -- one of the two classes will represent this divine power in the individual, while the other is a more standard choice. The first decision I need to make is what class(es) to use as the Power Class. My current thought is that the power can manifest in probably 3 ways, each corresponding to Body, Mind or Soul. </p><p></p><p>Does it seem right for Soul to be Sorcerer?</p><p>Mind to be Monk?</p><p>And Body ... I'm not sure. Any thoughts on that, or on other classes for the above two, would be appreciated.</p><p></p><p>Also, the particular god was god of plants and animals. Just for fun, his name is Able. Given that, should druid be one of the possible ways for his power to manifest?</p><p></p><p>Now, for my other issue. In another game I'm conceptualizing, I want there to be one source of magical power. So instead of Clerics, Druids, Wizards, Sorcerers, et all, they're combined into only one class. Which will likely be very similiar to the Sorcerer, but I want them to be able to have some healing capacities.</p><p></p><p>So the question is, should I put all healing spells into the possible known list, or just a few? I figure that with the low number of known spells a sorcerer has, it shoudn't be to big of an issue -- if someone decides to know all the healing spells, they won't be very good at much else. So, would the smart thing be to just claim that the healing domain is on the possible spell known list?</p><p></p><p>That's it for now,</p><p>Eolin</p></blockquote><p></p>
[QUOTE="Eolin, post: 1841808, member: 13266"] I'm pretty sure House Rules is the right forum for this. If not, I'm sure somebody will let me know. I've got two issues that some feedback would be great on. First, in a game I'm considering running in the near-future, the characters will be gestalt characters. The basic gist is that a divine being in the world has been killed, and his power spread out across the world. It has result in these clumps of powers that rest in some individuals. In a quasi-highlander mechanism, this power can be stolen by other individuals with The Power. I'll make a mechanism for that later. Much later. But that's why its going to be a gestalt game -- one of the two classes will represent this divine power in the individual, while the other is a more standard choice. The first decision I need to make is what class(es) to use as the Power Class. My current thought is that the power can manifest in probably 3 ways, each corresponding to Body, Mind or Soul. Does it seem right for Soul to be Sorcerer? Mind to be Monk? And Body ... I'm not sure. Any thoughts on that, or on other classes for the above two, would be appreciated. Also, the particular god was god of plants and animals. Just for fun, his name is Able. Given that, should druid be one of the possible ways for his power to manifest? Now, for my other issue. In another game I'm conceptualizing, I want there to be one source of magical power. So instead of Clerics, Druids, Wizards, Sorcerers, et all, they're combined into only one class. Which will likely be very similiar to the Sorcerer, but I want them to be able to have some healing capacities. So the question is, should I put all healing spells into the possible known list, or just a few? I figure that with the low number of known spells a sorcerer has, it shoudn't be to big of an issue -- if someone decides to know all the healing spells, they won't be very good at much else. So, would the smart thing be to just claim that the healing domain is on the possible spell known list? That's it for now, Eolin [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
magical power -- body/mind/soul?
Top