Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Magical Replacement limbs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Minigiant" data-source="post: 6476550" data-attributes="member: 63508"><p>Regenerate is a high level spell. A level 13 spellcaster the least is needed. So some adventurers, warriors, generals, and lucky souls lose limbs and can't find a spellcaster powerful enough to replace them. I've always found this funny. Severed arms and crippled legs are not part of the core experience of D&D but it would have sense that it happened sometime. Especially to adventurers who make it out the dungeon. People get bitten and whacked by all kinds of things. You'd think the moneyed would pay to fix it fast in worlds of magic. </p><p></p><p>I am always shocked that D&D never explore this early in any edition. It's always late when the idea is brought up.</p><p></p><p></p><p></p><p>Here is my basic rules</p><p></p><p></p><p></p><p>Replacement limbs are magical items made special for its owner. A mechanical base limb is attached and bonded to the individual's shoulder or pelvis via magic. Then a layer of armor is placed on top of the limb and sealed to it. Finally a telepathic link is made between the limb and the individuals' mind and full control is reached.</p><p></p><p>Replacement limbs can be worn under clothing but some choose not to. Each limb weighs as much as the owner's original limb would and has been given similar strength to avoid awkwardness and clumsiness. The material of the limb and the armor covering may allow for ability adjustments.</p><p></p><p>OPTIONAL RULE: FORCED REMOVAL</p><p>The bond between limb and owner is so strong that if the limb is removed from its owner or destroyed while attached, the owner must make a system shock roll as described in the Dungeon Master Guide. If the one removing the limb makes a DC 20 Wisdom (Medicine) check while the owner is unconscious, the owner has advantage on the roll.</p><p></p><p>OPTIONAL RULE: ENHANCED STRENGTH</p><p>The base strength of a magic limb can be increased past the normal amount. This however makes the owner clumsy as the proportions of their strength is thrown off. Each magical limb may be made with enhanced strength in the base limb. An enhanced strength limb increases you Strength score by 1, to a maximum of 20, and decreases Dexterity score by 1, to a minimum of 3.</p><p></p><p><strong><u>Basic Limbs:</u></strong></p><p></p><p><strong>Adamantine Limbs</strong> (rare)</p><p>This limb's cover is reinforced with one of the hardest substances known, adamantine. As a reaction when hit with a critical hit, you may make a Dexterity save to turn it into a normal hit. The DC is 10 minus the number of adamantine limbs attached to you.</p><p></p><p><strong>Dragon Scale Limb</strong> (very rare)</p><p>The base limb is made with bits of dragon bone or teeth and the cover of scales of the same dragon. You have resistence to the damage type of the breath weapon of dragon that provided the material. If you have 2 or more dragon scale limbs, you also have advantage to saving throws against the breath weapons of dragons. If you have 2 or more dragon scale limbs, you are immune to the Frightening presence of dragons.</p><p></p><p><strong>Mithral Plated Limb </strong>(rare)</p><p>The light flexible nature of mithral allows the crafter to place a base limb which is more dexterous and swift than a base limb. Each mithral limb replacing an arm increases your Dexterity score by 1, to a maximum of 20. A pair of mithral legs increases your walking speed by 10 feet.</p><p></p><p><strong>Steel Plated Limbs</strong> (uncommon)</p><p>This magical limb has a layer of steel covering it with a padding between them. This thin layer allows for no form of discomfort or hindrance of movement.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6476550, member: 63508"] Regenerate is a high level spell. A level 13 spellcaster the least is needed. So some adventurers, warriors, generals, and lucky souls lose limbs and can't find a spellcaster powerful enough to replace them. I've always found this funny. Severed arms and crippled legs are not part of the core experience of D&D but it would have sense that it happened sometime. Especially to adventurers who make it out the dungeon. People get bitten and whacked by all kinds of things. You'd think the moneyed would pay to fix it fast in worlds of magic. I am always shocked that D&D never explore this early in any edition. It's always late when the idea is brought up. Here is my basic rules Replacement limbs are magical items made special for its owner. A mechanical base limb is attached and bonded to the individual's shoulder or pelvis via magic. Then a layer of armor is placed on top of the limb and sealed to it. Finally a telepathic link is made between the limb and the individuals' mind and full control is reached. Replacement limbs can be worn under clothing but some choose not to. Each limb weighs as much as the owner's original limb would and has been given similar strength to avoid awkwardness and clumsiness. The material of the limb and the armor covering may allow for ability adjustments. OPTIONAL RULE: FORCED REMOVAL The bond between limb and owner is so strong that if the limb is removed from its owner or destroyed while attached, the owner must make a system shock roll as described in the Dungeon Master Guide. If the one removing the limb makes a DC 20 Wisdom (Medicine) check while the owner is unconscious, the owner has advantage on the roll. OPTIONAL RULE: ENHANCED STRENGTH The base strength of a magic limb can be increased past the normal amount. This however makes the owner clumsy as the proportions of their strength is thrown off. Each magical limb may be made with enhanced strength in the base limb. An enhanced strength limb increases you Strength score by 1, to a maximum of 20, and decreases Dexterity score by 1, to a minimum of 3. [B][U]Basic Limbs:[/U][/B] [B]Adamantine Limbs[/B] (rare) This limb's cover is reinforced with one of the hardest substances known, adamantine. As a reaction when hit with a critical hit, you may make a Dexterity save to turn it into a normal hit. The DC is 10 minus the number of adamantine limbs attached to you. [B]Dragon Scale Limb[/B] (very rare) The base limb is made with bits of dragon bone or teeth and the cover of scales of the same dragon. You have resistence to the damage type of the breath weapon of dragon that provided the material. If you have 2 or more dragon scale limbs, you also have advantage to saving throws against the breath weapons of dragons. If you have 2 or more dragon scale limbs, you are immune to the Frightening presence of dragons. [B]Mithral Plated Limb [/B](rare) The light flexible nature of mithral allows the crafter to place a base limb which is more dexterous and swift than a base limb. Each mithral limb replacing an arm increases your Dexterity score by 1, to a maximum of 20. A pair of mithral legs increases your walking speed by 10 feet. [B]Steel Plated Limbs[/B] (uncommon) This magical limb has a layer of steel covering it with a padding between them. This thin layer allows for no form of discomfort or hindrance of movement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magical Replacement limbs
Top