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General Tabletop Discussion
*Pathfinder & Starfinder
Magical Returning Weapons
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<blockquote data-quote="Deset Gled" data-source="post: 2890979" data-attributes="member: 7808"><p>There are a lot of ways this senario is possible. First, the weapon flies back to the original thrower just before the start of the thrower's next turn, so it will be lying around somewhere for at least a round. That's plenty of time for someone else to pick it up. Second, there was the Snatch Arrow feat in 3.0 (dunno if it's been reprinted or not) that gave a character the ability to no only catch a weapon thrown at them, but also throw it back at the same time (which creates an entirely new level of weirdness).</p><p></p><p>This is a kind of rough question that (IMO) is due to bad mechanics of the weapon ability. The ability, as written, has the weapon physically moving, but does not account for any case in which the weapon would be unable to do so. You run into the same problem if a wall was created (for example, by Wall of Stone) between the weapon and the thrower, and there is no path for the weapon to get back.</p><p></p><p>If I was trying to adjucate this from a RAW standpoint, I would probably default to the Telekinesis spell (using the weapon's creator's stats), as that's the spell used in creating the weapon. If I was trying to DM it, I would just change the description to say the weapon teleports back to the thrower instead, which would stop the problem entirely.</p><p></p><p></p><p>For reference:</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 2890979, member: 7808"] There are a lot of ways this senario is possible. First, the weapon flies back to the original thrower just before the start of the thrower's next turn, so it will be lying around somewhere for at least a round. That's plenty of time for someone else to pick it up. Second, there was the Snatch Arrow feat in 3.0 (dunno if it's been reprinted or not) that gave a character the ability to no only catch a weapon thrown at them, but also throw it back at the same time (which creates an entirely new level of weirdness). This is a kind of rough question that (IMO) is due to bad mechanics of the weapon ability. The ability, as written, has the weapon physically moving, but does not account for any case in which the weapon would be unable to do so. You run into the same problem if a wall was created (for example, by Wall of Stone) between the weapon and the thrower, and there is no path for the weapon to get back. If I was trying to adjucate this from a RAW standpoint, I would probably default to the Telekinesis spell (using the weapon's creator's stats), as that's the spell used in creating the weapon. If I was trying to DM it, I would just change the description to say the weapon teleports back to the thrower instead, which would stop the problem entirely. For reference: [/QUOTE]
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