D&D 5E Magical Robe feedback

knuckleheadTech

First Post
I have been away from D&D for approx 20 years and jumping back in with my family on 5e, things have changed a little. I have a campaign I created that expands a world I am working on but in typical D&D fashion the PCs decided to attack a caravan that was simply supposed to be there to set the scene for the future. Our cleric used Detect evil and good and since this was a caravan of evil intentions I said you detect an evil "something". Now I am creating an evil item. The PCs (5 of them) are currently level 4.

What I came up with is what I am currently calling the Robe of Deception. It is an item that comes from a Highlord and it's quite powerful. But in order to use it you must have very expensive components and hard to get items. This is what I have so far. Most of it was typed on my phone late at night so hopefully it makes sense.

Also when I say "picture" in the description I am open to alternatives. I thought a picture would be quite difficult to obtain in the medieval setting we are in so that in turn adds greater difficulty in using this.

Robes of Deception

Once you are attuned to this item you can cast a ritual spell (1 hour casting time, very expensive components, and something personal from one to be deceived) to cast a deception of your choice on an intended target. The components used in part dictate the Deception. When you deliver it to the target that person must wear it to attunement before the effects gradually take hold. Attunement takes 24 hours. The trick is to make sure you aren't actually the intended target believing you are setting a trap for someone else. The history behind this robe is that more often than not the person thinking they are setting a trap for someone else is actually having a trap sprung on them. Once they are attuned and ready to perform the ritual they are suddenly being swept away in the intended deception. For that reason alone this has become a rare item. There are very few left.
- Attempts to destroy the robe are only successful if the robe is completely consumed. If there is a 1' square of cloth left then a simple spell such as Mending can repair the robe.
- Component example would be a picture of someone you want them to think they love. Using that component will deceive the wearer into feeling as if they've loved that person as long as they can remember upon meeting them for the first time. Or if it's someone they already know they'll find themselves growing deep emotions for that person.
- Another example would to include a medal earned from battlefield heroics. Upon wearing the robe the target will gain immense confidence. If they are already a fighter they'll believe they are destined for greatness and rush into battle at any cost, even their life. If they aren't a fighter they either use their current skill set to achieve glory in battle or develop a burning desire to become proficient enough to battle or go insane trying.
- To deceive someone into allegiance you need to use pictures of each person, lock of hair from each person, and the accompanying spell components. Even when the person being deceived falls for the allegiance upon the two people physical meeting the one being deceived will not go so far as to outright give up their lands or foolishly endanger their immediate family if that is not already in their nature. This would be an allegiance of joining forces to accomplish a greater task or towards a greater goal. But the one being deceived may move forward while ignoring the advice of confidants and longtime friends.

TL;DR making a powerful item that I want in the game but to difficult for my current level PCs to be able to use. I planned on this slipping in without the PCs knowing so previously had no intention of fleshing it out.
 

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Why not make it primed for its effect to take effect? Emperors New clothes style. The wearer thinks they are wearing a magical robe that helps them with their area of ops but has drawbacks.
Eg caster - believe it makes their magic more potent (let them roll that upper spell slot damage die but it doesn't do anything more) - or they think they can cast illusions which unfortunately only they can see...
Eg martial type, they think it gives them added combat prowess or better AC and wear it in place of better armour despite any evidence (they got lucky) or argument (you don't know what you're talking about).
To balance it they can have a bonus or Adv if you feel generous to Will saves as they feel so damn potent (mind over matter).
But to have the character cast an illusion of a lion and interact with their opponents as though it's there, with the other PCs and the NPcs alike all knowing there's nothing there, so long as the player buys on to the RP could be fun.
 

I love that Emporer's New Clothes idea. Well put.

The last point of casting the illusion that isn't there will make for great RP moments. Thanks for the feedback!
 

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