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General Tabletop Discussion
*Dungeons & Dragons
Magical Secrets for the Bard that has everything...already covered by other party members :(
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<blockquote data-quote="WASDHammer" data-source="post: 8419682" data-attributes="member: 7030838"><p>I am in a campaign at level 5 that is very combat intensive (I usually have run out of all spells and BIs well before combat even ends in a day).</p><p></p><p>For this reason I actually dipped a single level in DS Sorcerer (Bard 4/DS Sorcerer 1) for this reason (for Shield, Firebolt/Mind Sliver dmg cantrips, the Favored by the God pseudo Res(con) on SR.</p><p></p><p>The party is pretty well rounded:</p><p>Vengeance Paladin</p><p>Divination Wizard</p><p>Life Cleric</p><p>Way of Mercy Monk</p><p>Artificer</p><p>Lore Bard (me)</p><p></p><p>I am planning ahead for my magical secrets at 6/10/14 and am finding that my current team makes many of my traditional selections redundant with other PC member strengths (Fireball - CHECK, Aura of Vitality - CHECK, Revivify - CHECK). </p><p></p><p>I mean, what fun is it to have your Wizard blast a Fireball in all its glory, then have my Bard just toss another one? How droll!</p><p></p><p>Perhaps a controller would be the best niche that wouldn't step on another PC's glory, but curious if there are some Magical Secrets that are a bit off the beaten path that others may have had great success with. Right now, I'm thinking:</p><p></p><p>Level 6: Counterspell & <I have no idea, Maybe Spiritual Weapon?></p><p>Level 10: Wall of Force & Telekinesis???</p><p>Level 14: Simulacrum (is that even useful in practice?) & Reverse Gravity/Chain Lightning??</p><p>Level 18: Wish & maybe True Polymorph?</p><p></p><p>Anyways, first time Bard so interested in any combo's that work well, helped your Bard carve its own niche, and was just fun to play with, especially in a party that seemingly already has everything covered. Lastly, with the combat heavy nature of the campaign, I'm worried summoning spells (like Conjure Animals) will absolutely GRIND everything to a halt.</p><p></p><p>Any thoughts out there? Much appreciated!</p></blockquote><p></p>
[QUOTE="WASDHammer, post: 8419682, member: 7030838"] I am in a campaign at level 5 that is very combat intensive (I usually have run out of all spells and BIs well before combat even ends in a day). For this reason I actually dipped a single level in DS Sorcerer (Bard 4/DS Sorcerer 1) for this reason (for Shield, Firebolt/Mind Sliver dmg cantrips, the Favored by the God pseudo Res(con) on SR. The party is pretty well rounded: Vengeance Paladin Divination Wizard Life Cleric Way of Mercy Monk Artificer Lore Bard (me) I am planning ahead for my magical secrets at 6/10/14 and am finding that my current team makes many of my traditional selections redundant with other PC member strengths (Fireball - CHECK, Aura of Vitality - CHECK, Revivify - CHECK). I mean, what fun is it to have your Wizard blast a Fireball in all its glory, then have my Bard just toss another one? How droll! Perhaps a controller would be the best niche that wouldn't step on another PC's glory, but curious if there are some Magical Secrets that are a bit off the beaten path that others may have had great success with. Right now, I'm thinking: Level 6: Counterspell & <I have no idea, Maybe Spiritual Weapon?> Level 10: Wall of Force & Telekinesis??? Level 14: Simulacrum (is that even useful in practice?) & Reverse Gravity/Chain Lightning?? Level 18: Wish & maybe True Polymorph? Anyways, first time Bard so interested in any combo's that work well, helped your Bard carve its own niche, and was just fun to play with, especially in a party that seemingly already has everything covered. Lastly, with the combat heavy nature of the campaign, I'm worried summoning spells (like Conjure Animals) will absolutely GRIND everything to a halt. Any thoughts out there? Much appreciated! [/QUOTE]
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Magical Secrets for the Bard that has everything...already covered by other party members :(
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