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Magical Sneak Attack Q
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<blockquote data-quote="Uller" data-source="post: 213448" data-attributes="member: 413"><p>What? You didn't start gaming when you were 8?!? Shame on you...</p><p></p><p>To answer IceBear: I'm in agreement. No HP loss for negative levels. _If_ someone insists on house ruling it, I would strongly suggest the loss of an AVERAGE Hit Die's worth of HP(round down). So a wizard with a 13 Con would lose 3. A fighter with a 16 Con would lose 8. These hitpoints would be lost from the character's max hp and would be restored if he passes the Fort save, the level is restored or the negative level "wears off"(in the case of the spell). But I recommend against even this...just makes Energy Draining even more powerful than it already is.</p><p></p><p>BTW, we've house ruled it that Energy Draining is NEVER permanent. If you fail your fort save, you lose the level as normal(and record the changes you make). Then each week you get to make another save. You may only make _one_ save attempt per week no matter how many levels you've lost. Example: You've gained 3 negative levels and somehow fail your save on all three. So you lose three levels. Once one week passes, you get to make _one_ save against the same DC. If you pass, one level returns. Rinse and repeat until all levels return. Yes, it waters down Energy Draining creatures, but it allows me to through fun undead at my party before they hit 7th level. I hate having to have Restoration scrolls laying about for contrived reasons or give the PCs access to higher level NPCs all the time....but that's another thread entirely...</p></blockquote><p></p>
[QUOTE="Uller, post: 213448, member: 413"] What? You didn't start gaming when you were 8?!? Shame on you... To answer IceBear: I'm in agreement. No HP loss for negative levels. _If_ someone insists on house ruling it, I would strongly suggest the loss of an AVERAGE Hit Die's worth of HP(round down). So a wizard with a 13 Con would lose 3. A fighter with a 16 Con would lose 8. These hitpoints would be lost from the character's max hp and would be restored if he passes the Fort save, the level is restored or the negative level "wears off"(in the case of the spell). But I recommend against even this...just makes Energy Draining even more powerful than it already is. BTW, we've house ruled it that Energy Draining is NEVER permanent. If you fail your fort save, you lose the level as normal(and record the changes you make). Then each week you get to make another save. You may only make _one_ save attempt per week no matter how many levels you've lost. Example: You've gained 3 negative levels and somehow fail your save on all three. So you lose three levels. Once one week passes, you get to make _one_ save against the same DC. If you pass, one level returns. Rinse and repeat until all levels return. Yes, it waters down Energy Draining creatures, but it allows me to through fun undead at my party before they hit 7th level. I hate having to have Restoration scrolls laying about for contrived reasons or give the PCs access to higher level NPCs all the time....but that's another thread entirely... [/QUOTE]
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