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General Tabletop Discussion
*Pathfinder & Starfinder
Magical Threshold for PCs: Some Crunch, Some Fluff
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<blockquote data-quote="Thornir Alekeg" data-source="post: 4172294" data-attributes="member: 15651"><p>Some really interesting ideas here. </p><p></p><p>This only thing I'm having trouble reconciling is why somebody would commision an item with a Memory Item descriptor in the first place. At first it has no benefits to the weilder. As the weilder gets better, the item picks this up, but isn't the wielder still so proficient that the item offers no additional benefit? How does the item become better than the person using it so as to be worth carrying? Maybe I'm missing something here.</p><p></p><p>If I'm right then a magic weapon like this become an act of pure ego, or deisre for a family legacy, but if the bearer is killed and the item looted, it could be used against his family and friends. It might be better to rely on one's own abilities than to chance such a thing falling into the wrong hands.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 4172294, member: 15651"] Some really interesting ideas here. This only thing I'm having trouble reconciling is why somebody would commision an item with a Memory Item descriptor in the first place. At first it has no benefits to the weilder. As the weilder gets better, the item picks this up, but isn't the wielder still so proficient that the item offers no additional benefit? How does the item become better than the person using it so as to be worth carrying? Maybe I'm missing something here. If I'm right then a magic weapon like this become an act of pure ego, or deisre for a family legacy, but if the bearer is killed and the item looted, it could be used against his family and friends. It might be better to rely on one's own abilities than to chance such a thing falling into the wrong hands. [/QUOTE]
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Magical Threshold for PCs: Some Crunch, Some Fluff
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