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General Tabletop Discussion
*Pathfinder & Starfinder
Magical Threshold for PCs: Some Crunch, Some Fluff
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<blockquote data-quote="JohnSnow" data-source="post: 4172339" data-attributes="member: 32164"><p>I like it. But something bugs me. Not sure what...</p><p></p><p>I kind of like the heroic bonuses, and I too like the notion of a young kid finding a mighty blade and using it to become a great warrior. That has a very Feist/Stackpole vibe to it, which I like (the Blade of Ashen-Shugar or Temmer, the sword of legend).</p><p></p><p>What I'm not sure about is whether the kid should be able to unlock all of the weapon's potential right away. It almost seems to me that each power (beyond the basic "magic device things") should take some time to unlock. That way, the kid gets some benefits from acquiring a fabled magic item, but not ALL of them, at least not right away.</p><p></p><p>I almost want to set it so that items grant less of a bonus to those of insufficient level. So that while the battle gear of Ashen-Shugar is supremely useful to a Level 2 fighter, he doesn't get the full benefit <em>right away</em>. But, in my mind, that item should still provide a substantial benefit to the 20th-level warrior. I'm just not sure how to reconcile those contrasting approaches...</p><p></p><p>Part of me says that only a mighty warrior should be able to wield a great magical sword, but another part of me says that Conan should be able to kick butt with the tarnished blade he yanks off a city guard. What's the threshold that lets high level fighters be awesome with any old blade but still makes it beneficial to own a magic sword? I just don't know...</p><p></p><p></p><p>(Aside: Clearly you've either recently re-read Feist's <em>Riftwar</em> or you remember it very well...)</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4172339, member: 32164"] I like it. But something bugs me. Not sure what... I kind of like the heroic bonuses, and I too like the notion of a young kid finding a mighty blade and using it to become a great warrior. That has a very Feist/Stackpole vibe to it, which I like (the Blade of Ashen-Shugar or Temmer, the sword of legend). What I'm not sure about is whether the kid should be able to unlock all of the weapon's potential right away. It almost seems to me that each power (beyond the basic "magic device things") should take some time to unlock. That way, the kid gets some benefits from acquiring a fabled magic item, but not ALL of them, at least not right away. I almost want to set it so that items grant less of a bonus to those of insufficient level. So that while the battle gear of Ashen-Shugar is supremely useful to a Level 2 fighter, he doesn't get the full benefit [i]right away[/i]. But, in my mind, that item should still provide a substantial benefit to the 20th-level warrior. I'm just not sure how to reconcile those contrasting approaches... Part of me says that only a mighty warrior should be able to wield a great magical sword, but another part of me says that Conan should be able to kick butt with the tarnished blade he yanks off a city guard. What's the threshold that lets high level fighters be awesome with any old blade but still makes it beneficial to own a magic sword? I just don't know... (Aside: Clearly you've either recently re-read Feist's [i]Riftwar[/i] or you remember it very well...) [/QUOTE]
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Magical Threshold for PCs: Some Crunch, Some Fluff
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