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General Tabletop Discussion
*Pathfinder & Starfinder
Magical Threshold for PCs: Some Crunch, Some Fluff
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<blockquote data-quote="Irda Ranger" data-source="post: 4172340" data-attributes="member: 1003"><p>It's still a Masterwork item when you first commission it, so you get whatever that's worth in 4E.</p><p></p><p></p><p></p><p>Yeah, you missed the part where I said it aquires the properties inherant to all magical items (enhanced hardness and HP, glows under certain circumstances, overcomes certain resistances, etc.) and where I mentioned that it would acquire non-numerical abilities which complement the bearer's powers and beliefs (such as Erais' mace becoming a Radiant weapon, but +1d6 Flaming also perhaps. Whatever is standard for, e.g., a 17th level sword). These effects are subtler than standard D&D, but that's what I'm going for. But there are benefits.</p><p></p><p>In effect, the Big Six were cut down to the Big Three by 4E, and I've knocked Three down to Zero. But just like 4E still has Misc Items, I do too. But weapons and cloaks are more like boots now: they provide options more often than flat numerical advantage.</p><p></p><p></p><p></p><p>Actually, it's mostly an act of selflessness. Most of the benefits accrue to those who follow you, not you, so it's your heirs who really benefit.</p><p></p><p></p><p></p><p>Do you think a sword that actually has some of the memories and personality of its former bearer imprinted on it would ever allow itself to be used in this way?</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4172340, member: 1003"] It's still a Masterwork item when you first commission it, so you get whatever that's worth in 4E. Yeah, you missed the part where I said it aquires the properties inherant to all magical items (enhanced hardness and HP, glows under certain circumstances, overcomes certain resistances, etc.) and where I mentioned that it would acquire non-numerical abilities which complement the bearer's powers and beliefs (such as Erais' mace becoming a Radiant weapon, but +1d6 Flaming also perhaps. Whatever is standard for, e.g., a 17th level sword). These effects are subtler than standard D&D, but that's what I'm going for. But there are benefits. In effect, the Big Six were cut down to the Big Three by 4E, and I've knocked Three down to Zero. But just like 4E still has Misc Items, I do too. But weapons and cloaks are more like boots now: they provide options more often than flat numerical advantage. Actually, it's mostly an act of selflessness. Most of the benefits accrue to those who follow you, not you, so it's your heirs who really benefit. Do you think a sword that actually has some of the memories and personality of its former bearer imprinted on it would ever allow itself to be used in this way? [/QUOTE]
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