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Magical traits for ships
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<blockquote data-quote="RangerWickett" data-source="post: 5982010" data-attributes="member: 63"><p>As I wrap up the text for E.N. Publishing's <a href="http://www.kickstarter.com/projects/enworld/admiral-o-the-high-seas-naval-adventures-pathfinde" target="_blank">Admiral o' the High Seas</a> naval adventures rulebook, I'd like to hear if anyone has any ideas for novel magical traits ships could possess.</p><p></p><p>So far I've got the following.</p><p></p><p><strong>General Components</strong> <ul> <li data-xf-list-type="ul"><em>Claws/Teeth/Tentacles</em> - Like a ram that grabs.</li> <li data-xf-list-type="ul"><em>Combination Ship</em> - Voltron. Give each PC their own ship.</li> <li data-xf-list-type="ul"><em>Eldritch Defense</em> (various) - Numerous ways to protect a ship from cheap "I win" buttons like fireball.</li> <li data-xf-list-type="ul"><em>Extradimensional Hull</em> - It's bigger on the inside.</li> <li data-xf-list-type="ul"><em>Folding Boat</em> - Shrink down.</li> <li data-xf-list-type="ul"><em>Living Ship</em> - It heals and can act on its own without a crew.</li> <li data-xf-list-type="ul"><em>Portal Pad</em> - For those epic-level boarding actions when you just want to beam onto their ship.</li> <li data-xf-list-type="ul"><em>Ram</em> - Nonmagical ram.</li> <li data-xf-list-type="ul"><em>Ram, Farslayer</em> - Ram from 25 feet away.</li> <li data-xf-list-type="ul"><em>Skeleton Crew</em> - A literal crew of skeletons.</li> </ul><p></p><p><strong>Piloting Components</strong> <ul> <li data-xf-list-type="ul"><em>Advanced Rigging</em> - nonmagical component that handles multiple points of sail more efficiently.</li> <li data-xf-list-type="ul"><em>Flight</em></li> <li data-xf-list-type="ul"><em>Ghost ship</em> - Pass through obstacles.</li> <li data-xf-list-type="ul"><em>Jaunter</em> - Teleport during battle.</li> <li data-xf-list-type="ul"><em>Landship</em> - Sail through earth.</li> <li data-xf-list-type="ul"><em>Nautilus</em> - Go underwater.</li> <li data-xf-list-type="ul"><em>Seaborn</em> - The sea carries you, letting you ignore difficult sea terrain.</li> <li data-xf-list-type="ul"><em>Windship</em> - Not only can your ship fly, but people nearby it can fly too.</li> </ul><p></p><p><strong>Gunnery Components</strong> <ul> <li data-xf-list-type="ul"><em>Acidic</em> - crew in area takes ongoing damage.</li> <li data-xf-list-type="ul"><em>Blast</em> – works like dragon breath, hitting a wide swath up close, instead of a single spot far away.</li> <li data-xf-list-type="ul"><em>Chain Shot</em> - non-magical way to mess up enemy rigging.</li> <li data-xf-list-type="ul"><em>Flaming</em> - sets fire to ship.</li> <li data-xf-list-type="ul"><em>Freezing</em> - slows ship.</li> <li data-xf-list-type="ul"><em>Noxious</em> - ?? Not really sure how to handle poison, actually. ??</li> <li data-xf-list-type="ul"><em>Shocking</em> - more damage to crew, less to vessel.</li> <li data-xf-list-type="ul"><em>Thunderous</em> - mostly just flavor.</li> <li data-xf-list-type="ul"><em>Unmanned</em> - No crew necessary.</li> </ul><p></p><p>Do you have any suggestions for extra things?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5982010, member: 63"] As I wrap up the text for E.N. Publishing's [url=http://www.kickstarter.com/projects/enworld/admiral-o-the-high-seas-naval-adventures-pathfinde]Admiral o' the High Seas[/url] naval adventures rulebook, I'd like to hear if anyone has any ideas for novel magical traits ships could possess. So far I've got the following. [B]General Components[/B][list] [*][I]Claws/Teeth/Tentacles[/I] - Like a ram that grabs. [*][i]Combination Ship[/i] - Voltron. Give each PC their own ship. [*][I]Eldritch Defense[/I] (various) - Numerous ways to protect a ship from cheap "I win" buttons like fireball. [*][I]Extradimensional Hull[/I] - It's bigger on the inside. [*][i]Folding Boat[/i] - Shrink down. [*][I]Living Ship[/I] - It heals and can act on its own without a crew. [*][I]Portal Pad[/I] - For those epic-level boarding actions when you just want to beam onto their ship. [*][I]Ram[/I] - Nonmagical ram. [*][I]Ram, Farslayer[/I] - Ram from 25 feet away. [*][I]Skeleton Crew[/I] - A literal crew of skeletons.[/list] [B]Piloting Components[/B][list] [*][i]Advanced Rigging[/i] - nonmagical component that handles multiple points of sail more efficiently. [*][i]Flight[/i] [*][i]Ghost ship[/i] - Pass through obstacles. [*][i]Jaunter[/i] - Teleport during battle. [*][i]Landship[/i] - Sail through earth. [*][i]Nautilus[/i] - Go underwater. [*][i]Seaborn[/i] - The sea carries you, letting you ignore difficult sea terrain. [*][i]Windship[/i] - Not only can your ship fly, but people nearby it can fly too.[/list] [B]Gunnery Components[/B][list] [*][i]Acidic[/i] - crew in area takes ongoing damage. [*][i]Blast[/i] – works like dragon breath, hitting a wide swath up close, instead of a single spot far away. [*][i]Chain Shot[/i] - non-magical way to mess up enemy rigging. [*][i]Flaming[/i] - sets fire to ship. [*][i]Freezing[/i] - slows ship. [*][i]Noxious[/i] - ?? Not really sure how to handle poison, actually. ?? [*][i]Shocking[/i] - more damage to crew, less to vessel. [*][i]Thunderous[/i] - mostly just flavor. [*][i]Unmanned[/i] - No crew necessary.[/list] Do you have any suggestions for extra things? [/QUOTE]
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