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<blockquote data-quote="Kavok" data-source="post: 3667083" data-attributes="member: 48162"><p>There are a few situations in my current campaign that these issues effect.</p><p></p><p>1. The players and all the kingdoms they know are locked into a valley surrounded by several miles of mountains on all sides. I wanted to place some kind of magical 'raiders' on these mountains to prevent them from easily teleporting into and out of the lands. The way this would work is I would roll a percentile to decide what happens.</p><p></p><p>1-25: thrown off course but near destination</p><p>25-50: popped out randomly somewhere in the mountains</p><p>50-75: 'netted' by the raiders, have to fight</p><p>75-100: works as normal</p><p></p><p>2. The players have extremely angered a specific chaotic evil god. He took form and went to kill them however he was stopped by a group of lawful good gods. These gods made a pact with the players that they would always protect them on the <strong>material plane</strong>. This creates some issues with the descriptions of certain spells. </p><p></p><p>The god sends servants and minions after them regularly but do not directly assault them.</p></blockquote><p></p>
[QUOTE="Kavok, post: 3667083, member: 48162"] There are a few situations in my current campaign that these issues effect. 1. The players and all the kingdoms they know are locked into a valley surrounded by several miles of mountains on all sides. I wanted to place some kind of magical 'raiders' on these mountains to prevent them from easily teleporting into and out of the lands. The way this would work is I would roll a percentile to decide what happens. 1-25: thrown off course but near destination 25-50: popped out randomly somewhere in the mountains 50-75: 'netted' by the raiders, have to fight 75-100: works as normal 2. The players have extremely angered a specific chaotic evil god. He took form and went to kill them however he was stopped by a group of lawful good gods. These gods made a pact with the players that they would always protect them on the [B]material plane[/B]. This creates some issues with the descriptions of certain spells. The god sends servants and minions after them regularly but do not directly assault them. [/QUOTE]
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