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General Tabletop Discussion
*Dungeons & Dragons
Magical wards of a castle
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<blockquote data-quote="Shin Okada" data-source="post: 6677100" data-attributes="member: 1956"><p>In the world of D&D, non-magical protections only are not enough to protect people and secrets in an important building such as castle or house of parliament. Intruders and spies may use magical spells and items such as invisibility, scrying, teleporting, etc.</p><p></p><p>Assuming that is a castle or similar facility of a small city, what kind of magical warding should be typically used?</p><p></p><p>In such a city, several L7-L10 mages and L7-L12 Clerics would be living. And higher leveled ones may be hired for some special occasions.</p><p></p><p>Some I can think of are,</p><p></p><p>Permanenced Alarm spells in some important corridors and off-limit areas.</p><p>Hallow or Unhallow (depends on the alignment of the power center) with Invisibility Purge on the entire building.</p><p>Modenkainen's Private Sanctum on the council-chamber and/or some meeting rooms (Either Permanenced or used for a certain meeting).</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 6677100, member: 1956"] In the world of D&D, non-magical protections only are not enough to protect people and secrets in an important building such as castle or house of parliament. Intruders and spies may use magical spells and items such as invisibility, scrying, teleporting, etc. Assuming that is a castle or similar facility of a small city, what kind of magical warding should be typically used? In such a city, several L7-L10 mages and L7-L12 Clerics would be living. And higher leveled ones may be hired for some special occasions. Some I can think of are, Permanenced Alarm spells in some important corridors and off-limit areas. Hallow or Unhallow (depends on the alignment of the power center) with Invisibility Purge on the entire building. Modenkainen's Private Sanctum on the council-chamber and/or some meeting rooms (Either Permanenced or used for a certain meeting). [/QUOTE]
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