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Magical wards of a castle
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<blockquote data-quote="ksbsnowowl" data-source="post: 6677236" data-attributes="member: 14783"><p>Physical:</p><p>Hardening spell from SpC for doors/walls</p><p></p><p>Security system:</p><p>Alarm - Duh. Make it permanent.</p><p>Skull Watch - SpC spell that reacts when creatures enter its watched area. In theory can detect invisible intruders.</p><p>Watchware - Spell from Unapproachable East that alerts the caster if the ensorcelled item is touched. Permanent until discharged, but it is expensive.</p><p></p><p>Magical/Warding:</p><p>Forbiddance - This spell is great for restricting access to one alignment, and blocks teleport, etc. Use CL shenanigans (Circle Magic, etc) to make this permanent spell hard to dispel.</p><p>Weirdstone - This item from Player's Guide to Faerun is extremely expensive (200k or more) but blocks nearly all interplanar travel within 6 miles (I think someone can still teleport out to somewhere beyond the 6-miles radius, but that's it).</p><p></p><p>Magic denial:</p><p>Energy Transformation Field - If the occupants don't care about using magic themselves, this SpC spell causes all magic activated within it to eat up that magical power, and instead cause some other linked spell to be cast by the field when enough spell levels have been absorbed. Prevents the casting of spells, activating of magic items, etc (continuous magical effects, like a magic sword, still function).</p></blockquote><p></p>
[QUOTE="ksbsnowowl, post: 6677236, member: 14783"] Physical: Hardening spell from SpC for doors/walls Security system: Alarm - Duh. Make it permanent. Skull Watch - SpC spell that reacts when creatures enter its watched area. In theory can detect invisible intruders. Watchware - Spell from Unapproachable East that alerts the caster if the ensorcelled item is touched. Permanent until discharged, but it is expensive. Magical/Warding: Forbiddance - This spell is great for restricting access to one alignment, and blocks teleport, etc. Use CL shenanigans (Circle Magic, etc) to make this permanent spell hard to dispel. Weirdstone - This item from Player's Guide to Faerun is extremely expensive (200k or more) but blocks nearly all interplanar travel within 6 miles (I think someone can still teleport out to somewhere beyond the 6-miles radius, but that's it). Magic denial: Energy Transformation Field - If the occupants don't care about using magic themselves, this SpC spell causes all magic activated within it to eat up that magical power, and instead cause some other linked spell to be cast by the field when enough spell levels have been absorbed. Prevents the casting of spells, activating of magic items, etc (continuous magical effects, like a magic sword, still function). [/QUOTE]
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