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Community
General Tabletop Discussion
*Pathfinder & Starfinder
magical writing and major changes to the magic/item creation system
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<blockquote data-quote="Kerrick" data-source="post: 3292504" data-attributes="member: 4722"><p>At one time I was working on a runecasting system, whereby you could cast "spells" using runes - basically, you drew a rune (or combination of runes) and a certain effect occurred. I gave up on awhile back, but I still have the notes. They were more general - alignment, elements, planar, etc., but you could inscribe runes onto items to give them magical properties.</p><p></p><p>Your system is a little like that, but you're using actual spells infused into the runes instead of general effects. It seems rather limited in that you can only do up to 3rd level spells; greater glyph of warding lets you do up to 6th level, and you could make another one that lets you do up to 9th (or have additional feats for those two).</p><p></p><p>Really, I don't see the difference between a tattoo and a normal wondrous item, beyond the fact that a tattoo requires two feats AND 5 ranks in Spellcraft - it's still taking up body slots and uses the same pricing system. </p><p></p><p></p><p>So... I have to take yet <em>another</em> feat to be able to add runes to magic items, and the only benefit I get out of it is being able to make magic items in 1 day (which is, arguably, overpowered). </p><p></p><p></p><p>By "base price" I'm assuming you mean the item's base price, not the rune's.</p><p></p><p>I do like the idea of one-use runes (marks) and permanent runes (tattoos) - I'm going to yoink those.</p><p></p><p></p><p>If all you're looking for is a faster magic item crafting system, check <a href="http://shtar.pbwiki.com/Artificing" target="_blank">this</a> out.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 3292504, member: 4722"] At one time I was working on a runecasting system, whereby you could cast "spells" using runes - basically, you drew a rune (or combination of runes) and a certain effect occurred. I gave up on awhile back, but I still have the notes. They were more general - alignment, elements, planar, etc., but you could inscribe runes onto items to give them magical properties. Your system is a little like that, but you're using actual spells infused into the runes instead of general effects. It seems rather limited in that you can only do up to 3rd level spells; greater glyph of warding lets you do up to 6th level, and you could make another one that lets you do up to 9th (or have additional feats for those two). Really, I don't see the difference between a tattoo and a normal wondrous item, beyond the fact that a tattoo requires two feats AND 5 ranks in Spellcraft - it's still taking up body slots and uses the same pricing system. So... I have to take yet [i]another[/i] feat to be able to add runes to magic items, and the only benefit I get out of it is being able to make magic items in 1 day (which is, arguably, overpowered). By "base price" I'm assuming you mean the item's base price, not the rune's. I do like the idea of one-use runes (marks) and permanent runes (tattoos) - I'm going to yoink those. If all you're looking for is a faster magic item crafting system, check [url=http://shtar.pbwiki.com/Artificing]this[/url] out. [/QUOTE]
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magical writing and major changes to the magic/item creation system
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