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Magics Items in 4E
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<blockquote data-quote="gizmo33" data-source="post: 3865674" data-attributes="member: 30001"><p>I can't imagine getting rid of ability-boosting items. Strength boosting items seem prevalent enough in folklore that I think their absence would seem strange and they would be back in some d20 book in short order. </p><p></p><p>Maybe consider costs - magic items seem really cheap to me. A ship should probably cost less than many magic items. Magic item costs are simple enough to change in order to reduce magic. It's hard for me to imagine a magic item that's not useful to someone in a way that makes them more powerful. </p><p></p><p>On top of that there is the issue of bonus stacking and similar things. If you can only use one ability-boosting item then that would change things. Perhaps combined with a more severe version of body-slots for magic items (ex. only one magic ring on either hand).</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3865674, member: 30001"] I can't imagine getting rid of ability-boosting items. Strength boosting items seem prevalent enough in folklore that I think their absence would seem strange and they would be back in some d20 book in short order. Maybe consider costs - magic items seem really cheap to me. A ship should probably cost less than many magic items. Magic item costs are simple enough to change in order to reduce magic. It's hard for me to imagine a magic item that's not useful to someone in a way that makes them more powerful. On top of that there is the issue of bonus stacking and similar things. If you can only use one ability-boosting item then that would change things. Perhaps combined with a more severe version of body-slots for magic items (ex. only one magic ring on either hand). [/QUOTE]
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