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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Magics Items in 4E
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<blockquote data-quote="Green Knight" data-source="post: 3866961" data-attributes="member: 2723"><p>True. But I suspect it also came about because there needs to be an explanation as to where all the magic items the PC's find and get rid of go. They're not the only adventurers in the world, after all, so they're not the only ones trying to pawn off a pile of +1 swords. And the average town blacksmith can't afford even a +1 sword. And more powerful items are way beyond his price range. So who can buy those magic weapons as the PC's level? The magic shop owners, of course, who deal in magic items of all stripes, and who have the necessary funds to be able to buy all the PC's excess crap. Even the hideously expensive +4 Flaming Longsword the PC's trying to get rid of now that he found a +5 Vorpal Flaming Burst Longsword. </p><p> </p><p>But anyway, I agree with a previous poster who said that adventures and monsters should be geared towards fighting PC's who aren't completely overburdened with a ridiculous number of magic items. Remove the need for an excessive amount of magic items, and you remove the need to give the PC's an obscene amount of magic items. Tighten the spigot, and turn the gushing river that's inundating the PC's with magic items into a dribble, and suddenly magic items will be what they should be. Precious items which, once found, you wouldn't want to part with. And if they all function like legacy items, increasing in power as the PC levels, then you reduce the need for dropping dozens of magic items in the PC's hands even further. And best of all, the players will be able to develop a real sense of attachment to their equipment, as its history will be tied to their character.</p></blockquote><p></p>
[QUOTE="Green Knight, post: 3866961, member: 2723"] True. But I suspect it also came about because there needs to be an explanation as to where all the magic items the PC's find and get rid of go. They're not the only adventurers in the world, after all, so they're not the only ones trying to pawn off a pile of +1 swords. And the average town blacksmith can't afford even a +1 sword. And more powerful items are way beyond his price range. So who can buy those magic weapons as the PC's level? The magic shop owners, of course, who deal in magic items of all stripes, and who have the necessary funds to be able to buy all the PC's excess crap. Even the hideously expensive +4 Flaming Longsword the PC's trying to get rid of now that he found a +5 Vorpal Flaming Burst Longsword. But anyway, I agree with a previous poster who said that adventures and monsters should be geared towards fighting PC's who aren't completely overburdened with a ridiculous number of magic items. Remove the need for an excessive amount of magic items, and you remove the need to give the PC's an obscene amount of magic items. Tighten the spigot, and turn the gushing river that's inundating the PC's with magic items into a dribble, and suddenly magic items will be what they should be. Precious items which, once found, you wouldn't want to part with. And if they all function like legacy items, increasing in power as the PC levels, then you reduce the need for dropping dozens of magic items in the PC's hands even further. And best of all, the players will be able to develop a real sense of attachment to their equipment, as its history will be tied to their character. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Magics Items in 4E
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