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<blockquote data-quote="Dannyalcatraz" data-source="post: 5428525" data-attributes="member: 19675"><p>I'm thinking of this with M:tG as kind of a thought experiment/viable house game, not as a commercial product out of the gate. Its a mental trial run of sorts.</p><p></p><p>If it works overall- IOW, if its fun and it <em><strong>works</strong></em>- and I wanted to make it into a commercial game, I'd start from ground zero: new cards representing the spells for each class. The reason is that the M:tG spells targets would need work, there's no "tapping for mana", and so forth.</p><p></p><p>Legally, I think I'm in OK territory. Unlike the martial arts CCG that ripped off M:tG, there would be different rules, mechanics & terminology.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5428525, member: 19675"] I'm thinking of this with M:tG as kind of a thought experiment/viable house game, not as a commercial product out of the gate. Its a mental trial run of sorts. If it works overall- IOW, if its fun and it [I][B]works[/B][/I]- and I wanted to make it into a commercial game, I'd start from ground zero: new cards representing the spells for each class. The reason is that the M:tG spells targets would need work, there's no "tapping for mana", and so forth. Legally, I think I'm in OK territory. Unlike the martial arts CCG that ripped off M:tG, there would be different rules, mechanics & terminology. [/QUOTE]
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