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Magic's system...for magic system
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<blockquote data-quote="Dannyalcatraz" data-source="post: 5428835" data-attributes="member: 19675"><p>Classes, yes, and races...but in my mind's eye, I'm envisioning something simpler...almost like a version of The Fantasy Trip: In the Labyrinth, but with more flex.</p><p></p><p>As stated above, Class would determine what kind of Mana you have access to by default, as well as what kinds of spells you could cast. It would probably also determine HP. There would be leveling, which would at least add mana and spells to a PC's list of resources. I foresee multiclassing of some kind, but probably not as limited as 4Ed's, while not as wide open as 3.5's...perhaps you could only change every 5 levels, and then only into classes for which you meet the base requirements.</p><p></p><p>Race would determine a few things too- again, a small (probably one-time) bonus of some kind of Mana, possibly certain racial abilities not mimicked by spells, like IR vision, or certain immunities & resistances.</p><p></p><p>Items in the game might expand your access to mana, perhaps even converting one kind to another. Items would also be expendable and/or destroyable.</p><p></p><p>As to "implied play style", well, I can't really answer you. I can't say I recognize a single style of play within D&D. Certainly, by what I read here and elsewhere, my experiences in the hobby definitely vary from many of those out there (including those who designed 4Ed).</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5428835, member: 19675"] Classes, yes, and races...but in my mind's eye, I'm envisioning something simpler...almost like a version of The Fantasy Trip: In the Labyrinth, but with more flex. As stated above, Class would determine what kind of Mana you have access to by default, as well as what kinds of spells you could cast. It would probably also determine HP. There would be leveling, which would at least add mana and spells to a PC's list of resources. I foresee multiclassing of some kind, but probably not as limited as 4Ed's, while not as wide open as 3.5's...perhaps you could only change every 5 levels, and then only into classes for which you meet the base requirements. Race would determine a few things too- again, a small (probably one-time) bonus of some kind of Mana, possibly certain racial abilities not mimicked by spells, like IR vision, or certain immunities & resistances. Items in the game might expand your access to mana, perhaps even converting one kind to another. Items would also be expendable and/or destroyable. As to "implied play style", well, I can't really answer you. I can't say I recognize a single style of play within D&D. Certainly, by what I read here and elsewhere, my experiences in the hobby definitely vary from many of those out there (including those who designed 4Ed). [/QUOTE]
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