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Magic's system...for magic system
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<blockquote data-quote="Umbran" data-source="post: 5429469" data-attributes="member: 177"><p>Oh, I wasn't thinking about individual spells. I was thinking mana management. It's one of the tihngs that makes M:tG interesting as a card game, but woudl be abysmal in an RPG.</p><p></p><p>Several colors of mana, each with different sources that can be enhanced or reduced (and thus has to be accounted for) separately? Spells that mix and match what mana they use? And how much of a given deck was devoted to mana and mana metamagic, rather than actually interacting with the foe? </p><p></p><p>A power-gamer's dream. Really, M:tG is all about the optimizations. But at the gaming table, it may become a nightmare. Not to say it cannot be done, but... I consider it like a genre conversion, comic books to movies, say. It can be done, but the translation often loses the thing that made the original good, wthout replacing it with something equally good.</p><p></p><p></p><p></p><p>Careful there - M:tG manages this largely by having the number of players be small - you can keep "simultaneity" straight when there's only two people, and they don't really act simultaneously. Do this with six players and a GM all who could potentially muck in "simultaneously", and things get ugly right quick.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5429469, member: 177"] Oh, I wasn't thinking about individual spells. I was thinking mana management. It's one of the tihngs that makes M:tG interesting as a card game, but woudl be abysmal in an RPG. Several colors of mana, each with different sources that can be enhanced or reduced (and thus has to be accounted for) separately? Spells that mix and match what mana they use? And how much of a given deck was devoted to mana and mana metamagic, rather than actually interacting with the foe? A power-gamer's dream. Really, M:tG is all about the optimizations. But at the gaming table, it may become a nightmare. Not to say it cannot be done, but... I consider it like a genre conversion, comic books to movies, say. It can be done, but the translation often loses the thing that made the original good, wthout replacing it with something equally good. Careful there - M:tG manages this largely by having the number of players be small - you can keep "simultaneity" straight when there's only two people, and they don't really act simultaneously. Do this with six players and a GM all who could potentially muck in "simultaneously", and things get ugly right quick. [/QUOTE]
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