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Magic's system...for magic system
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<blockquote data-quote="GreyLord" data-source="post: 5429964" data-attributes="member: 4348"><p>I like the idea, but perhaps a little further.</p><p></p><p>Advancements are handled like D&D currently.</p><p></p><p>Magic spells are handled like Magic cards.</p><p></p><p>The cards are actually assigned a level...such as 1-5 (maybe change it to rank so people don't have the entire older edition confusion between character level, caster level, and spell level) with casters gaining the ability to cast a new spell rank every 4 levels.</p><p></p><p>So a first level caster could only have 1st rank cards. A 5th rank caster could finally have 2nd rank cards.</p><p></p><p>The number of cards you can have in your hand and the amount of life (we'll call it health/spell points...but not to be confused with HP instead) you have are determined by your caster's level. </p><p></p><p>You have to lay down lands...errr...we'll say spell components which are in your hands much like lands/mana are in magic...in order to actually cast the spells.</p><p></p><p></p><p>to make it so fighters and melee classes don't feel to left out, maybe a slight tilt to them where they can also have "maneuvers" but these will be more limited...such as no need to have lands to use them...but they are limited to 1 card at first level and once it's spent...it's spent...2 cards at 2nd...and once they spend it...it's spent...etc. Also drawn from a random deck of things they know.</p><p></p><p>I like the idea...but it could be expensive...</p><p></p><p>It could also be a risky idea...kids will spend money on Magic...but will they spend it on an RPG using the same dynamics. Further more...each deck won't sell as much as a Magic set since each class will have different decks...and there may be more classes then current Magic colors (though I suppose we could simply separate them out by Melee, Divine, and arcane...or perhaps by Defender, Striker, Controller, and Leader).</p><p></p><p>Edit: Also, I think Fireball COULD BE USED to target EVERYONE one...or at least a certain amount of the enemy. Perhaps even 1 per level...though the PC would still have to specify which ones he targeted. Make a 20th level wizard's fireball once more something to be truly feared by his enemies. Of course, the catch is...Fireball is a 2nd rank spell and he's going to need at least 2 spell components/lands/mana (probably flamable...or red) to cast it...and since he can only lay one spell component down a round...it's going to take at least two rounds to be able to cast it if he even has it in his hand...let's hope the fighter can keep the enemy busy until then....</p></blockquote><p></p>
[QUOTE="GreyLord, post: 5429964, member: 4348"] I like the idea, but perhaps a little further. Advancements are handled like D&D currently. Magic spells are handled like Magic cards. The cards are actually assigned a level...such as 1-5 (maybe change it to rank so people don't have the entire older edition confusion between character level, caster level, and spell level) with casters gaining the ability to cast a new spell rank every 4 levels. So a first level caster could only have 1st rank cards. A 5th rank caster could finally have 2nd rank cards. The number of cards you can have in your hand and the amount of life (we'll call it health/spell points...but not to be confused with HP instead) you have are determined by your caster's level. You have to lay down lands...errr...we'll say spell components which are in your hands much like lands/mana are in magic...in order to actually cast the spells. to make it so fighters and melee classes don't feel to left out, maybe a slight tilt to them where they can also have "maneuvers" but these will be more limited...such as no need to have lands to use them...but they are limited to 1 card at first level and once it's spent...it's spent...2 cards at 2nd...and once they spend it...it's spent...etc. Also drawn from a random deck of things they know. I like the idea...but it could be expensive... It could also be a risky idea...kids will spend money on Magic...but will they spend it on an RPG using the same dynamics. Further more...each deck won't sell as much as a Magic set since each class will have different decks...and there may be more classes then current Magic colors (though I suppose we could simply separate them out by Melee, Divine, and arcane...or perhaps by Defender, Striker, Controller, and Leader). Edit: Also, I think Fireball COULD BE USED to target EVERYONE one...or at least a certain amount of the enemy. Perhaps even 1 per level...though the PC would still have to specify which ones he targeted. Make a 20th level wizard's fireball once more something to be truly feared by his enemies. Of course, the catch is...Fireball is a 2nd rank spell and he's going to need at least 2 spell components/lands/mana (probably flamable...or red) to cast it...and since he can only lay one spell component down a round...it's going to take at least two rounds to be able to cast it if he even has it in his hand...let's hope the fighter can keep the enemy busy until then.... [/QUOTE]
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