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<blockquote data-quote="shadowoflameth" data-source="post: 7399887" data-attributes="member: 62336"><p>I see the point, Flametongue is better than mundane every time, but not necessarily better than +2 to hit, and Giant slayer is only better than mundane against damage resistance or a giant. It's better but it's negligible unless you meet the giant that you're destiny is calling you to fight. I don't think players should be too dependent on a golf bag either, but if they reach a level where say a +2 weapon is appropriate to find as treasure, appropriate but boring, then the design steers the DM to either give the boring reward or the reward that will be useful once in the future when I say it is. It seems to me that +1 Giant slayer is a good alternative. it has some benefit and the promise of a big difference that may occur and a reason to want it.</p></blockquote><p></p>
[QUOTE="shadowoflameth, post: 7399887, member: 62336"] I see the point, Flametongue is better than mundane every time, but not necessarily better than +2 to hit, and Giant slayer is only better than mundane against damage resistance or a giant. It's better but it's negligible unless you meet the giant that you're destiny is calling you to fight. I don't think players should be too dependent on a golf bag either, but if they reach a level where say a +2 weapon is appropriate to find as treasure, appropriate but boring, then the design steers the DM to either give the boring reward or the reward that will be useful once in the future when I say it is. It seems to me that +1 Giant slayer is a good alternative. it has some benefit and the promise of a big difference that may occur and a reason to want it. [/QUOTE]
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