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Magitech and Science Fantasy are Fundamental to D&D
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<blockquote data-quote="teitan" data-source="post: 8928619" data-attributes="member: 3457"><p>I don't agree with the extent to which it has applied today. D&D has always sort of existed in this vaguely 13-15th century Europe but some weird stuff does exist that today we have tossed into the sci fi or science fantasy band wagon when it doesn't really belong there either. Adventures like Barrier Peaks (was it?) weren't common in the first 25 years of D&D not was it really common place in 3.x with Eberron being an exception and some of the aspects of the Realms like Lantan. The Realms material fit within the visionary works of Da Vinci and/or the fantastical stories of the time period and the gnomes of Dragonlance inventions were failures more often than not. It wasn't "magitech". In Greyhawk it was a crashed space ship but the setting itself was not science fiction, it was straight fantasy with the Lovecraft elements becoming a more defined part of it in 3e. </p><p></p><p>I don't personally have an issue with it until the word "essential" or "fundamental" comes into play. It isn't essential. The attempted toolkit nature of 2e tried to make D&D a game that it did not work well as under those rule sets and 3.x was more successful at encouraging. As the game has evolved since then its become a fun element but I would not call it essential by any stretch.</p></blockquote><p></p>
[QUOTE="teitan, post: 8928619, member: 3457"] I don't agree with the extent to which it has applied today. D&D has always sort of existed in this vaguely 13-15th century Europe but some weird stuff does exist that today we have tossed into the sci fi or science fantasy band wagon when it doesn't really belong there either. Adventures like Barrier Peaks (was it?) weren't common in the first 25 years of D&D not was it really common place in 3.x with Eberron being an exception and some of the aspects of the Realms like Lantan. The Realms material fit within the visionary works of Da Vinci and/or the fantastical stories of the time period and the gnomes of Dragonlance inventions were failures more often than not. It wasn't "magitech". In Greyhawk it was a crashed space ship but the setting itself was not science fiction, it was straight fantasy with the Lovecraft elements becoming a more defined part of it in 3e. I don't personally have an issue with it until the word "essential" or "fundamental" comes into play. It isn't essential. The attempted toolkit nature of 2e tried to make D&D a game that it did not work well as under those rule sets and 3.x was more successful at encouraging. As the game has evolved since then its become a fun element but I would not call it essential by any stretch. [/QUOTE]
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