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General Tabletop Discussion
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Magitech and Science Fantasy are Fundamental to D&D
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<blockquote data-quote="Jer" data-source="post: 8928847" data-attributes="member: 19857"><p>In published D&D my first real published setting love was Mystara, which built on Dave Arneson's Blackmoor background and had a crashed starship from the "Federation" where the crew had used their advanced technology to dominate the locals. So I've embraced science-fantasy in D&D pretty much from when I started.</p><p></p><p></p><p>I've embraced all of it. D&D is built on a bedrock of science fantasy - and not just science-fantasy but actual science fiction. Folks often forget or don't realize that Blackmoor was the second expansion book published for the game and it had a plot directly ripped from Star Trek right there. And Empire of the Petal Throne was published by TSR as its first licensed setting and Tekumel was explicitly a science-fantasy world. It isn't like the founders of the game were all that precious about mixing sci-fi and fantasy together, because in that era the borders were much more porous than now.</p><p></p><p>I personally think that folks who want to play D&D with strict "no science fantasy" rules would be better served by the (sadly now no longer published) Adventures in Middle Earth game by Cubicle 7. That was a good version of D&D without the science-fantasy anywhere near it - maybe the Free League version that is supposed to be out soon will be as good. Or my actual personal favorite historical fantasy game, Ars Magica - I personally feel that both give a better "pure fantasy" experience than D&D, which really makes you fight back against the kitchen-sink approach if you want to keep it to just fantasy.</p></blockquote><p></p>
[QUOTE="Jer, post: 8928847, member: 19857"] In published D&D my first real published setting love was Mystara, which built on Dave Arneson's Blackmoor background and had a crashed starship from the "Federation" where the crew had used their advanced technology to dominate the locals. So I've embraced science-fantasy in D&D pretty much from when I started. I've embraced all of it. D&D is built on a bedrock of science fantasy - and not just science-fantasy but actual science fiction. Folks often forget or don't realize that Blackmoor was the second expansion book published for the game and it had a plot directly ripped from Star Trek right there. And Empire of the Petal Throne was published by TSR as its first licensed setting and Tekumel was explicitly a science-fantasy world. It isn't like the founders of the game were all that precious about mixing sci-fi and fantasy together, because in that era the borders were much more porous than now. I personally think that folks who want to play D&D with strict "no science fantasy" rules would be better served by the (sadly now no longer published) Adventures in Middle Earth game by Cubicle 7. That was a good version of D&D without the science-fantasy anywhere near it - maybe the Free League version that is supposed to be out soon will be as good. Or my actual personal favorite historical fantasy game, Ars Magica - I personally feel that both give a better "pure fantasy" experience than D&D, which really makes you fight back against the kitchen-sink approach if you want to keep it to just fantasy. [/QUOTE]
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