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<blockquote data-quote="ThirdWizard" data-source="post: 5562460" data-attributes="member: 12037"><p>It was a Planescape game based in Sigil with only two players. It started in '98 in 2nd edition and ran until '08 in 3.5. The PCs were a Fated from the Grey Wastes and a druid from the Beastlands, who then was replaced by a Signer wizard. They were all kinds of shades of gray, sometimes getting darker, but with evil adversaries always. They lived on the darker side of Sigil, black markets, assassinations, that kind of thing. Often they would have adventures on the planes, retrieving something or exploring or whatever.</p><p></p><p>Eventually they ran across a series of immensely large interconnected temples, one on each plane, each with a gate to four other temples in each of its corners. Deep in the temples, they could access an area with a doorway to a vast dark nothingness with a man in the center and doors all around leading to various temples they had "activated." As they traveled from temple to temple, most of which were controlled by powerful groups or creatures, they would activate the temples one by one in order to try and stop their nemisis from achieving his goals. They also found the creators of the temples, a long dead race with only three survivors other than their nemesis.</p><p></p><p>They led armies of raging barbarians of Ysgard against devils. They fought demon lieutenants in the very seats of their power. They acquired artifacts of immense power and danger. They were forced to work with vile creatures who could have kill them without hesitation, only to go back when they had gained more power and kill them in revenge. They gained holdings: a town of researchers in Mechanus and a mithril mine in the Plane of Air. They had a gargantuan bulette who lived at the bottom of a tower in Sigil which they "obtained" from an illithid brain dealer. They played Sigil politics against Rowan Darkwood himself and didn't end up dead. They parlayed with paladins who lived on the 7th layer of Mount Celestia. They went up against a warlord who had the power to fling the cubes of Acheron at each other. They saw the creation of the multiverse and the rise of the mortal races.</p><p></p><p>In the end, they defeated their nemesis, learned his secrets, and found the final temple: the Spire of the Outlands itself. They entered and climbed it and met with the chained god of the tier, the race who had created the temples to the god that they turned against. And the planes were changed forever.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 5562460, member: 12037"] It was a Planescape game based in Sigil with only two players. It started in '98 in 2nd edition and ran until '08 in 3.5. The PCs were a Fated from the Grey Wastes and a druid from the Beastlands, who then was replaced by a Signer wizard. They were all kinds of shades of gray, sometimes getting darker, but with evil adversaries always. They lived on the darker side of Sigil, black markets, assassinations, that kind of thing. Often they would have adventures on the planes, retrieving something or exploring or whatever. Eventually they ran across a series of immensely large interconnected temples, one on each plane, each with a gate to four other temples in each of its corners. Deep in the temples, they could access an area with a doorway to a vast dark nothingness with a man in the center and doors all around leading to various temples they had "activated." As they traveled from temple to temple, most of which were controlled by powerful groups or creatures, they would activate the temples one by one in order to try and stop their nemisis from achieving his goals. They also found the creators of the temples, a long dead race with only three survivors other than their nemesis. They led armies of raging barbarians of Ysgard against devils. They fought demon lieutenants in the very seats of their power. They acquired artifacts of immense power and danger. They were forced to work with vile creatures who could have kill them without hesitation, only to go back when they had gained more power and kill them in revenge. They gained holdings: a town of researchers in Mechanus and a mithril mine in the Plane of Air. They had a gargantuan bulette who lived at the bottom of a tower in Sigil which they "obtained" from an illithid brain dealer. They played Sigil politics against Rowan Darkwood himself and didn't end up dead. They parlayed with paladins who lived on the 7th layer of Mount Celestia. They went up against a warlord who had the power to fling the cubes of Acheron at each other. They saw the creation of the multiverse and the rise of the mortal races. In the end, they defeated their nemesis, learned his secrets, and found the final temple: the Spire of the Outlands itself. They entered and climbed it and met with the chained god of the tier, the race who had created the temples to the god that they turned against. And the planes were changed forever. [/QUOTE]
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