Magus Darkholme
First Post
Instead of giving each their own thread, I figured I'd just make a big one and throw them all in.
All comments, suggestions, and constructive critisism are welcome, but flames are not
.
Here's the first one, the Gorva. Now, does anyone know where I got the idea for this little bugger? It's kinda tricky, so if ya need a hint let me know
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GORVA
Small aberration
Hit dice: 5d8+5 (27hp)
Initiative: +3 (dex)
Speed: Fly 50ft (good); 10ft
AC: 15 (+1 size, +3 dex, +1 natural)
Attacks: 2Tentacle whip+5 melee, or bite +5 melee
Damage: Tentacle whip 1d6+1, bite 1d4
Face/reach: 5ft by 5ft/10ft
Special attacks: Stone gaze, improved grab
Special qualities: Fly
Saves: Fort+2, ref+4, will+4
Abilities: Str 12, dex 16, con 12, int 8, wis 10, cha 10
Skills: Spot+10, search+8, hide+4, move silently+4
Feats: Alertness
Climate/terrain: Any warm or temperate forest and underground
Organization: Solitary, pair, clutch (3-6), or hunting pack (10-20)
Challenge rating: 4
Treasure: Standard
Alignment: Always chaotic neutral
Advancement: 6-12HD (small), 13-15HD (medium-size)
Gorvas are a bizarre little creature that some sages believe to be related to beholders. They are commonly found in warm forests and in the surrounding underground areas living in small clutches and hunting for food by night.
A gorva looks like a large floating eyeball covered in leathery dark brown skin and with six octopus-like tentacles hanging from it's bottom. Four of the tentacles are used only for movement when the creature is forced to move on the ground, but the other two are blade-like and twice the size of the other four and are ten feet in length. It uses these two tentacles to attack its prey like a whip, beating it into unconsciousness where the gorva may eat at its leisure. The gorva has a small beak for a mouth directly in the center of the tentacles, which it uses to tear off pieces of flesh from a victim's body.
Gorvas usually hunt in large packs and will eat anything the come across that they think they can take down.
Gorvas speak no language, sages believe they communicate to each other through body gestures and blinks, but some can be trained to understand one language (usually familiars).
COMBAT
A gorva attacks using its tentacles to whip an opponent into submission. When this is accomplished it attaches itself to the victim and begins to eat its prey. When confronted by a powerful adversary, a gorva will use its gaze attack to turn it to stone.
Stone Gaze (Su): A gorva can turn an opponent to stone with just a simple glance. The target is allowed a reflex save (DC 13) to avoid the gaze. If the save fails the target is immediately turned to stone as if by a flesh to stone spell cast by a 12th level sorcerer. Because once it uses this power it can't use it again for another 1d4 hours, the gorva only uses it when most necessary.
Improved Grab (Ex): To use this ability a gorva must hit a tiny to colossal creature with its tentacle attacks. If it gets hold it attaches its tentacles to the opponent's body. The gorva only does this when an opponent is subdued or unconscious, but if the opponent wakes it can escape with a single successful grapple check or escape artist check, with the gorva getting a +2 circumstance bonus.
Once it has attached itself to an opponent it will begin to eat bits of the victims flesh piece by piece; it deals bite damage automatically when attached. If the opponent manages to escape the grasp there is a 20% chance that one of the four tentacles will get ripped off in the process, remaining attached to the victim. If this happens the gorva suffers from bleeding, losing 1hp each round until it stabilizes itself. The opponent suffers no damage from this. Since it does not want this to happen, it usually detaches itself if the victim comes to.
Fly (Su): The gorva's body is naturally buoyant allowing it to fly as the spell, as a free action, at a speed of 50ft. This buoyancy also grants it a permanent feather fall effect with a personal range.
All comments, suggestions, and constructive critisism are welcome, but flames are not

Here's the first one, the Gorva. Now, does anyone know where I got the idea for this little bugger? It's kinda tricky, so if ya need a hint let me know

GORVA
Small aberration
Hit dice: 5d8+5 (27hp)
Initiative: +3 (dex)
Speed: Fly 50ft (good); 10ft
AC: 15 (+1 size, +3 dex, +1 natural)
Attacks: 2Tentacle whip+5 melee, or bite +5 melee
Damage: Tentacle whip 1d6+1, bite 1d4
Face/reach: 5ft by 5ft/10ft
Special attacks: Stone gaze, improved grab
Special qualities: Fly
Saves: Fort+2, ref+4, will+4
Abilities: Str 12, dex 16, con 12, int 8, wis 10, cha 10
Skills: Spot+10, search+8, hide+4, move silently+4
Feats: Alertness
Climate/terrain: Any warm or temperate forest and underground
Organization: Solitary, pair, clutch (3-6), or hunting pack (10-20)
Challenge rating: 4
Treasure: Standard
Alignment: Always chaotic neutral
Advancement: 6-12HD (small), 13-15HD (medium-size)
Gorvas are a bizarre little creature that some sages believe to be related to beholders. They are commonly found in warm forests and in the surrounding underground areas living in small clutches and hunting for food by night.
A gorva looks like a large floating eyeball covered in leathery dark brown skin and with six octopus-like tentacles hanging from it's bottom. Four of the tentacles are used only for movement when the creature is forced to move on the ground, but the other two are blade-like and twice the size of the other four and are ten feet in length. It uses these two tentacles to attack its prey like a whip, beating it into unconsciousness where the gorva may eat at its leisure. The gorva has a small beak for a mouth directly in the center of the tentacles, which it uses to tear off pieces of flesh from a victim's body.
Gorvas usually hunt in large packs and will eat anything the come across that they think they can take down.
Gorvas speak no language, sages believe they communicate to each other through body gestures and blinks, but some can be trained to understand one language (usually familiars).
COMBAT
A gorva attacks using its tentacles to whip an opponent into submission. When this is accomplished it attaches itself to the victim and begins to eat its prey. When confronted by a powerful adversary, a gorva will use its gaze attack to turn it to stone.
Stone Gaze (Su): A gorva can turn an opponent to stone with just a simple glance. The target is allowed a reflex save (DC 13) to avoid the gaze. If the save fails the target is immediately turned to stone as if by a flesh to stone spell cast by a 12th level sorcerer. Because once it uses this power it can't use it again for another 1d4 hours, the gorva only uses it when most necessary.
Improved Grab (Ex): To use this ability a gorva must hit a tiny to colossal creature with its tentacle attacks. If it gets hold it attaches its tentacles to the opponent's body. The gorva only does this when an opponent is subdued or unconscious, but if the opponent wakes it can escape with a single successful grapple check or escape artist check, with the gorva getting a +2 circumstance bonus.
Once it has attached itself to an opponent it will begin to eat bits of the victims flesh piece by piece; it deals bite damage automatically when attached. If the opponent manages to escape the grasp there is a 20% chance that one of the four tentacles will get ripped off in the process, remaining attached to the victim. If this happens the gorva suffers from bleeding, losing 1hp each round until it stabilizes itself. The opponent suffers no damage from this. Since it does not want this to happen, it usually detaches itself if the victim comes to.
Fly (Su): The gorva's body is naturally buoyant allowing it to fly as the spell, as a free action, at a speed of 50ft. This buoyancy also grants it a permanent feather fall effect with a personal range.